So I found this game through the article Polygon had on it. I've been playing for a good while now (I'm still on my first playthrough and going for the 7th gym now) and I really enjoy the game.
My main suggestion (which may have been suggested many times) is to allow for setting the number of berries instead of all or nothing.
I mean I make it work by using only 1 berry type for the deck but there's so many I don't use because they're of the other 2 that I know would be useful but if I've got 30 of each berry in then I'm likely to have trouble playing anything that has a Glyph on it at all, especially if it had 2 berry types needed. Just would be nice if I could set one to like 17 and the other to 13 so I have a more balanced number of berries without having to sift through almost a hundred.
Maybe if we could at least have like increments of 5 there's more ability to modify the deck's outcomes for things. Otherwise I feel like I just have to pick 1 type of berry and use it forever. Enigma are rare enough it's hard to build a deck with them and rightfully so since it's the catch-all type berry.
You can scroll-up/scroll-down with your mouse to change the number of berries 1 by 1. Also, you can add more berries than the same quantity of Mons cards that you have, just in case for those mons that use 2 berries or 2 diff berries
Ah, I want to say I tried that and it didn't do it. Gonna make sure to look into that. Did seem like a weird thing to not add given all the other wonderful Quality of Life things integrated.
I'm in love with this game! I have never played something like this before, it's refreshing! But I have a question, why Porygon2 is not in the game? It's a Gen2 evolution just like Crobat and I don't understand why it is not there, I have more questions like what are those cards with different colors? Are those the legendary cards I've seen people talk about? And, is there going to be more events in the future like: "You have encountered Team Rocket Grunt! if you lose this battle you will lose one of your deck cards, but next time you fight another grunt and win the battle you will regain your card/s back" also it would be nice that they more money than intended when losing, also having other types of events would be nice! (Also I believe this is a bug but I can't level up my porygon to level 3)
I don't know if mine has something weird, for example, it's card is a bit more darker than the other normal types cards, I can't evolve it and I can't level it up further than lvl2, I only have one porygon tho, maybe that one is bugged or something
Your porygon isn't bugged you just used it for a tribute to boost another pokemon you can see the x at the top of the card and the heart. A card can have up to 3 hearts.
Because of the x you cant do that mucht with your porygon like evolution or level up, but you can tribute another pokemon to your porygon so it will be back to normal. Maybe the picture helps
I believe it's only 1, because after it gets an "x" it no longer can be used for attribute material. The only thing I think attribute does is increase the health of the card, please correct me if I'm wrong, I wish there was a super detailed guide somewhere to understand those mechanics
Love it, but would like to see more deck building insentives. for example, abilities on all the pokemon, or something that differentiates them from one another. simplicity is cool, but so is complexity.
No problem. The game is amazing. I love the concept, it's a fresh take on an old card game, and it's really fun and enjoyable. Thank you for watching my videos, i'm glad to hear you liked them.
So, going first is just strictly always the best? You can just choose to not play any cards on turn one going first and then still attack with them next turn. This is pretty much why most games have summoning sickness every turn.
Hi! I had a lot of fun with this game. Building decks is very enticing and fun. However, I feel this game is very grindy. Most of the time I didn't spend time strategizing or building synergies, I was just endlessly playing catchup trying to get most of my deck up to speed. And because the decks get bigger each area, it takes increasing amounts of time, especially with inflating level up costs.
I didnt find glyphs very valuable, as the ability to spam out mons for 1 berry with consistency is much better than occasionally drawing a mon with small upsides, especially if those upsides mean I have to pay 2 different colored berries now.
So yeah, I'd love to see ways to reduce the grind and add more impact to glyphs as well as improve the consistency.
U can use Enigma berries for everything. To be fair, it's not that easy to balance the whole glyhps part and make it even more usefull and fun to use.
Maybe if it would be cool if the glyphs could be used multiple times on the pokemon instead of one or make them interact more with each other like counterattack and piercing should trigger the vampire glyph or buff the glyphs memento and harvest because you always pick lucky over memento and harvest
I spent a ridiculous amount of time over-preparing for each gym leader, and going through them was still somewhat difficult. I had so much fun playing this game, and I hope future updates make it more amazing! Thanks for the challenge, you made a great game here.
lol, it seems that the AI sometimes spends a few turns casting almost no pokemon cards, my guess is because the correct berries don't appear for the pokemons of mixed types of berries it has, I wonder what the truth is.
I'm not sure if it's a good thing about Pocket Crystal League or a bad thing about the Pokémon games, but this is the only Pokémon game I've played where I had trouble with gyms.
I like that you are the first i see with Leppa Berry instead of Oran and there you have 2 of my favorite Pokemon in your Team: Muk and Genger ...... so i have to like it *_*
Thanks to @isolethisname for coming up with the idea to edit the save file.
After a quick look i found out, that you can do a lot of cool stuff with it and sometimes it gets a bit weird, i guess that is what you mentioned as "spaghetti code".
You can a lot of stuff like: - amount of berries
- money
- pokemon level
- glyphs - pokemon
- tribute level - and more...
You can also do some funny stuff like give turn a tree into a Ditto with the Transform Ability and it will behave like a Ditto but with Zero Berry cost.
You can also stack Glyphs like courage, but unfortunately the effect does not stack.
The spaghetti part is, that the game give a ID for each card, and everytime you buy or sell cards it will give all cards a new ID wich explains the lag, when you sell cards.
The game still makes a lot of fun, really good base ^^
"The spaghetti part is, that the game give a ID for each card, and everytime you buy or sell cards it will give all cards a new ID wich explains the lag, when you sell cards."
wow thats horrible lol. that explains why the game becomes unplayable once I have too many cards..
@General Banane what did you do to your sav file to look like a spread sheet format? this is what i see with my file on the save editor website: any help is much appreciated. *edit* I'm using windows 8 tablet pc.
spaghetti code! i was messing around with the SAV data file to try to edit pokemon .... well i couldn't. i have no idea what is what. what i want to edit is: atk, hp, def, berry type / amount of berries. editing cash wasn't to hard just editing pokemon is impossible with spaghetti code. the game is fun. a few things could be added; sort pokemon by berries type, a way to tell what pokemon can evolve & can't, a poke dex maybe? to help players know what pokemon they are missing. those are just suggestions though.
Have been very much enjoying this game, and think the enigma berry changes are very appropriate and effective. Been trying to complete a pokedex of sorts, currently just missing Unown EIQ? and 8 legends (have 3x Suicune, MissingNo., Sylph Ghost, and Moltres). Really appreciate the very unique stats on the ghost and MissingNo.
Only things I'd change would be some way to clear/transfer glyphs (maybe through tribute?), have some reward for beating Duncan (currently doesn't even give money), and make some more consistent way to get legends or avoid dups (maybe tie into beating Duncan?).
The game is mostly fun but the berry draw algorithm is frustrating. I have more oran than Leppa but consistently get a 3-1 Leppa to Oran ratio. Not sure if this is just the randomizer hating me or an issue with the randomizer itself. Also, gyms getting to have strictly better cards than you just feels like it forces you to grind. I'd give the game a 6/10 and recognizing the promise in the game.
Bit iffy on the tribute mechanic. Sorta understand it from the comments here, but do the stats and level of the cards influence the outcome? Like does sacrificing a strong card to a weak or strong one give it better boosts (if it works) than a weak card to a strong or weak card?
Also, does evolving pokemon before levelling them up provide better stats in the long run? Example: does levelling a charizard from 1 to 5 provide better stats at level 5 than a charmander levelled to 5 and then evolved to charizard?
Lastly, do you plan to create a discord for this game? Could be very beneficial for everyone having that available.
The order of the events doesn't matter! You can evolve and level up your cards in any order. And the tribute boost only depends on the card receiving it, regardless of what card is used as the tribute.
I do not have plans to create a Discord, since I don't really have time to moderate it. But I'd be more than happy to join and chat or answer questions from time to time if anybody creates one.
You could always have others help mod the server? I for one don't mind helping out in that regard as I have experience with both helping other servers and making/running my own, so I may make that server then if you'd allow and express no interest in making it yourself?
Chikrum#0022 add me on discord. I've set up the basics, just gotta add in some bots and set them up + add some information to certain channels, and we're all good. I'd like your input on a few things though before finishing up (like the information that goes into certain channels).
I'm addicted to this game it's so good. I just beat the elite 4 and the final boss and i've been farming for enigma berries and legendaries. No luck on legendaries so far but got plenty of enigma berries. The only suggestions i would have is to implement quick sell pokemon in inventory button, because right now it is a hell to sell all pokemon from opened packs, and maybe being able to skip fights after beating final boss, so it's quicker than going into battle and stalemating. Either way the game is amazing and i'm having an amazing time playing it.
The Enigma berries being wildcards is an amazing addition, but because of that, once you get enough of them it completely removes the need to use any other type of berry. While they are still somewhat rare, anyone who loops through the same area 20 times will get a handful of enigma berries due to the increased drop rate, which, due to their new strength, might be a little too high of a drop rate. Maybe thats just me, but I wanted to leave that here.
The drop rate is definitely still pretty low tho, even after the update. Maybe you're getting some lucky drops? But yes, farming them is an option, just like farming for money.
It's a really addicting game. I am still not tired of the music an all but in the end game there is a bunch of stuff, that could be improved:
1) Glyphs - Give us an option (event) to remove the glyphs from a pokemon. Maybe through tribute the glyphs will also be transferred - The option to reroll glyphs for money
2) Legendary - Maybe guaranteed to get a legendary in every 40 packs
3) Hotkey - The option to unpack the cards and also to skip the screen with spacebar or something like that
4) Card Packs - Would be cool if you could buy more than 1 Pack.
My only legendary Pokemon ist 3x Celebi, maybe I am just to un(lucky), but i still have fun with this game and want to complete the Pokedex
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It's cute, not that well balanced though, quite grindy.
For the players I'd recommend perhaps just the first gym and nothing more.
What are cool games you would suggest?
Satisfying Missingno. Combo with One Shot Potential
How to play:1) Block until you have have Missingno.
2) ???
3) Profit
With lucky Berserk trigger it can do 250 damage in one turn.
Holy crap. That is absolutely broken, hahahaha. That's amazing.
Thanks for the kind words.
Your game made it possible to do such things ⎦˚◡˚⎣
So I found this game through the article Polygon had on it.
I've been playing for a good while now (I'm still on my first playthrough and going for the 7th gym now) and I really enjoy the game.
My main suggestion (which may have been suggested many times) is to allow for setting the number of berries instead of all or nothing.
I mean I make it work by using only 1 berry type for the deck but there's so many I don't use because they're of the other 2 that I know would be useful but if I've got 30 of each berry in then I'm likely to have trouble playing anything that has a Glyph on it at all, especially if it had 2 berry types needed. Just would be nice if I could set one to like 17 and the other to 13 so I have a more balanced number of berries without having to sift through almost a hundred.
Maybe if we could at least have like increments of 5 there's more ability to modify the deck's outcomes for things. Otherwise I feel like I just have to pick 1 type of berry and use it forever. Enigma are rare enough it's hard to build a deck with them and rightfully so since it's the catch-all type berry.
You can scroll-up/scroll-down with your mouse to change the number of berries 1 by 1. Also, you can add more berries than the same quantity of Mons cards that you have, just in case for those mons that use 2 berries or 2 diff berries
Ah, I want to say I tried that and it didn't do it. Gonna make sure to look into that. Did seem like a weird thing to not add given all the other wonderful Quality of Life things integrated.
Thank you for informing me.
I'm in love with this game! I have never played something like this before, it's refreshing! But I have a question, why Porygon2 is not in the game? It's a Gen2 evolution just like Crobat and I don't understand why it is not there, I have more questions like what are those cards with different colors? Are those the legendary cards I've seen people talk about? And, is there going to be more events in the future like: "You have encountered Team Rocket Grunt! if you lose this battle you will lose one of your deck cards, but next time you fight another grunt and win the battle you will regain your card/s back" also it would be nice that they more money than intended when losing, also having other types of events would be nice! (Also I believe this is a bug but I can't level up my porygon to level 3)
I'm not sure what you mean about Porygon2 - I'm playing it right now as I type this. Are you not able to evolve a Porygon to get it?
I don't know if mine has something weird, for example, it's card is a bit more darker than the other normal types cards, I can't evolve it and I can't level it up further than lvl2, I only have one porygon tho, maybe that one is bugged or something
Your porygon isn't bugged you just used it for a tribute to boost another pokemon you can see the x at the top of the card and the heart. A card can have up to 3 hearts.
Because of the x you cant do that mucht with your porygon like evolution or level up, but you can tribute another pokemon to your porygon so it will be back to normal. Maybe the picture helps
Before Tribute
Wow! Thank you very much! That was the issue with my card, oh man, I thought I had 2 "legendary" cards, but they were just atributed.
That's really helpful, thanks! Is there a limit to how many x's a card can have?
I believe it's only 1, because after it gets an "x" it no longer can be used for attribute material. The only thing I think attribute does is increase the health of the card, please correct me if I'm wrong, I wish there was a super detailed guide somewhere to understand those mechanics
Love it, but would like to see more deck building insentives.
for example, abilities on all the pokemon, or something that differentiates them from one another. simplicity is cool, but so is complexity.
Um. Dev. Found an audio bug. Nothing major.
Oh, weird! Thank you!
Been watching your videos, btw! I really like them!
No problem. The game is amazing. I love the concept, it's a fresh take on an old card game, and it's really fun and enjoyable. Thank you for watching my videos, i'm glad to hear you liked them.
Vincent just sent out the rock with the best glyph set EVER!
Really loved it! Suggestions:
So, going first is just strictly always the best? You can just choose to not play any cards on turn one going first and then still attack with them next turn. This is pretty much why most games have summoning sickness every turn.
will there be a version for mac?
I tried to figure that out today, but sadly I found out that I currently don't have the necessary resources to make it work.
can someone tell me how to get legendary card,
tried to find them in the elite 4 area but cant seem to obtain them no matter how hard I try
Unfortunately its just luck I guess. The drop rates are miserably low, just keep trying. I got 2 of them from the "Free Card" events
I just released a patch that increases drop chance for those cards, among other things, so good timing I guess!
would it be possible to add multiplayer after beating the elite 4 ?
Th loop is a 7/10 and it looks like the enemy is trolling you with his full hand of cards ^^
lol
Played it up until the 2nd gym so far and I've got to say I'm loving it. Looking forward to seeing more of it!
If anyone's interested here's my experience of it
https://moodytail.itch.io/pocket-crystal-league
You linked to this same website! Did you mean to link to a YT video or Twitch stream? I'd love to see it!
Oh lol, meant to link this one
Fastest Patch in Pocket League History ^^
Thank you for the report! I had to delete your comment to avoid any exploits, but thank you for real! I genuinely appreciate it.
Good catch. It also works with:
- Evolution
- Tribute
- Glyph
Personally i would be cool when use a bug like this in an offline game and have fun with, but i am not the owner so anyway.
what was the bug?
If you really want to know it, then join their discord and send me a PM.
https://discord.gg/yNJUFT3a
Owner moodytail deleted the post because he doesn't want the bug exploit to show up here and he already patched it so i respect that.
okay! :D understandable
Hi! I had a lot of fun with this game. Building decks is very enticing and fun. However, I feel this game is very grindy. Most of the time I didn't spend time strategizing or building synergies, I was just endlessly playing catchup trying to get most of my deck up to speed. And because the decks get bigger each area, it takes increasing amounts of time, especially with inflating level up costs.
I didnt find glyphs very valuable, as the ability to spam out mons for 1 berry with consistency is much better than occasionally drawing a mon with small upsides, especially if those upsides mean I have to pay 2 different colored berries now.
So yeah, I'd love to see ways to reduce the grind and add more impact to glyphs as well as improve the consistency.
Thanks for the feedback!
U can use Enigma berries for everything.
To be fair, it's not that easy to balance the whole glyhps part and make it even more usefull and fun to use.
Maybe if it would be cool if the glyphs could be used multiple times on the pokemon instead of one or make them interact more with each other like counterattack and piercing should trigger the vampire glyph or buff the glyphs memento and harvest because you always pick lucky over memento and harvest
Enigma Berries are fairly rare and there isn't a big payoff to mixing berry types in the first place.
any chance for a mac download
You can try parallels and report to us if it works
https://www.parallels.com
I spent a ridiculous amount of time over-preparing for each gym leader, and going through them was still somewhat difficult. I had so much fun playing this game, and I hope future updates make it more amazing! Thanks for the challenge, you made a great game here.
Thank you so much! I'm so glad you enjoyed the game!
"Pocket Crystal League, my wonderful deck after a beautiful grind Part.3: Lum Berry Deck"
https://youtu.be/zxrpMrpIiBM
Final Endboss Duncan is confused [Spoiler]
I made a deck to kill the enemy as fast as possible with the glyphs lucky/piercing/courage and good attacker. The Endboss Duncan was suprised.
Hahahahahaha that's amazing!
I would agree with you.
Since Duncan has a deck that uses all 3 types of berries he probably had just bad luck with the drawing.
I'm not sure if it's a good thing about Pocket Crystal League or a bad thing about the Pokémon games, but this is the only Pokémon game I've played where I had trouble with gyms.
Yeah, the first gym leader was a nightmare and took some tries. But i was good feeling when u finally beat them.
I'm still impressed with this game, currently it's more interesting than my paid games 😆
"Pocket Crystal League, my wonderful deck after a beautiful grind Part.2: Leppa Berry Deck"
https://youtu.be/tyGkGyd-UtM
Thank you!! That's such an amazing deck!
I like that you are the first i see with Leppa Berry instead of Oran and there you have 2 of my favorite Pokemon in your Team:
Muk and Genger ...... so i have to like it *_*
"I like that you are the first i see with Leppa Berry instead of Oran"
🎈
Hi All, What dictates the battle rewards? (the rewards say a range, but ofcourse I want to get the most possible per battle)
The reward is randomly generated and will be within that range. That's all there is to it.
Do you take donations?
I genuinely appreciate it, but no. It would definitely help, but I don't want to tempt Big N's hand. Thank you so much though!
Good argument. Big N is merciless when it comes to such tiny projects.
Thanks to @isolethisname for coming up with the idea to edit the save file. After a quick look i found out, that you can do a lot of cool stuff with it and sometimes it gets a bit weird, i guess that is what you mentioned as "spaghetti code".
I used this website to look into the dat.save file: https://www.saveeditonline.co
You can a lot of stuff like:
- amount of berries
- money
- pokemon level
- glyphs
- pokemon
- tribute level
- and more...
You can also do some funny stuff like give turn a tree into a Ditto with the Transform Ability and it will behave like a Ditto but with Zero Berry cost.
You can also stack Glyphs like courage, but unfortunately the effect does not stack.
The spaghetti part is, that the game give a ID for each card, and everytime you buy or sell cards it will give all cards a new ID wich explains the lag, when you sell cards.
The game still makes a lot of fun, really good base ^^
"The spaghetti part is, that the game give a ID for each card, and everytime you buy or sell cards it will give all cards a new ID wich explains the lag, when you sell cards."
wow thats horrible lol. that explains why the game becomes unplayable once I have too many cards..
It doesn't tho! The ID/serial stays the same after selling the cards. There would be no point in re-assigning them.
My code is definitely spaghetti tho, but for different reasons!
Yeah, thanks for clarification :D
@General Banane what did you do to your sav file to look like a spread sheet format? this is what i see with my file on the save editor website: any help is much appreciated. *edit* I'm using windows 8 tablet pc.
How hard would it be to port this to android?
spaghetti code! i was messing around with the SAV data file to try to edit pokemon .... well i couldn't. i have no idea what is what. what i want to edit is: atk, hp, def, berry type / amount of berries. editing cash wasn't to hard just editing pokemon is impossible with spaghetti code. the game is fun. a few things could be added; sort pokemon by berries type, a way to tell what pokemon can evolve & can't, a poke dex maybe? to help players know what pokemon they are missing. those are just suggestions though.
I mean... its not the job of the dev to code in a way so you understand easily? Nor is it their job to code in a way to allow for easy manipulation.
even if you do nothing else, maybe consider adding the gen 4 evolution to the gen 2 Mon like sneasle and swinub, to help make them more viable
Awesome game and great music and fun game
Have been very much enjoying this game, and think the enigma berry changes are very appropriate and effective. Been trying to complete a pokedex of sorts, currently just missing Unown EIQ? and 8 legends (have 3x Suicune, MissingNo., Sylph Ghost, and Moltres). Really appreciate the very unique stats on the ghost and MissingNo.
Only things I'd change would be some way to clear/transfer glyphs (maybe through tribute?), have some reward for beating Duncan (currently doesn't even give money), and make some more consistent way to get legends or avoid dups (maybe tie into beating Duncan?).
Is there any way to have multiple save files? Also, is there anything like a New Game Plus?
You can go to the save folder (C:\Users\(NAME)\AppData\Local\PocketCrystalLeague) and rename your "data.sav" file to start a new one!
There's no NG+ for now, though, sorry!
Thank you! This worked for me. I really enjoyed playing your game, looking forward to going through the experience a second time!
I think tributes having a chance to fail was fine
Thanks! But I wanted to make it a little less confusing and it's already a rare event.
The game is mostly fun but the berry draw algorithm is frustrating. I have more oran than Leppa but consistently get a 3-1 Leppa to Oran ratio. Not sure if this is just the randomizer hating me or an issue with the randomizer itself. Also, gyms getting to have strictly better cards than you just feels like it forces you to grind. I'd give the game a 6/10 and recognizing the promise in the game.
Thanks for playing, I appreciate it!
git gud
Bit iffy on the tribute mechanic. Sorta understand it from the comments here, but do the stats and level of the cards influence the outcome? Like does sacrificing a strong card to a weak or strong one give it better boosts (if it works) than a weak card to a strong or weak card?
Also, does evolving pokemon before levelling them up provide better stats in the long run? Example: does levelling a charizard from 1 to 5 provide better stats at level 5 than a charmander levelled to 5 and then evolved to charizard?
Lastly, do you plan to create a discord for this game? Could be very beneficial for everyone having that available.
The order of the events doesn't matter! You can evolve and level up your cards in any order. And the tribute boost only depends on the card receiving it, regardless of what card is used as the tribute.
I do not have plans to create a Discord, since I don't really have time to moderate it. But I'd be more than happy to join and chat or answer questions from time to time if anybody creates one.
Thank you!
You could always have others help mod the server? I for one don't mind helping out in that regard as I have experience with both helping other servers and making/running my own, so I may make that server then if you'd allow and express no interest in making it yourself?
Feel free to! And let me know so I can join!
Chikrum#0022 add me on discord. I've set up the basics, just gotta add in some bots and set them up + add some information to certain channels, and we're all good. I'd like your input on a few things though before finishing up (like the information that goes into certain channels).
I'd be down to help if the need is there.
I'm addicted to this game it's so good. I just beat the elite 4 and the final boss and i've been farming for enigma berries and legendaries. No luck on legendaries so far but got plenty of enigma berries. The only suggestions i would have is to implement quick sell pokemon in inventory button, because right now it is a hell to sell all pokemon from opened packs, and maybe being able to skip fights after beating final boss, so it's quicker than going into battle and stalemating. Either way the game is amazing and i'm having an amazing time playing it.
Thank you for the feedback! And make sure to download the latest update, too! I just posted it.
I'm glad you enjoyed the game!
The Enigma berries being wildcards is an amazing addition, but because of that, once you get enough of them it completely removes the need to use any other type of berry. While they are still somewhat rare, anyone who loops through the same area 20 times will get a handful of enigma berries due to the increased drop rate, which, due to their new strength, might be a little too high of a drop rate. Maybe thats just me, but I wanted to leave that here.
Thanks for the feedback!
The drop rate is definitely still pretty low tho, even after the update. Maybe you're getting some lucky drops? But yes, farming them is an option, just like farming for money.
It's a really addicting game. I am still not tired of the music an all but in the end game there is a bunch of stuff, that could be improved:
1) Glyphs
- Give us an option (event) to remove the glyphs from a pokemon.
Maybe through tribute the glyphs will also be transferred
- The option to reroll glyphs for money
2) Legendary
- Maybe guaranteed to get a legendary in every 40 packs
3) Hotkey
- The option to unpack the cards and also to skip the screen with spacebar or something like that
4) Card Packs
- Would be cool if you could buy more than 1 Pack.
My only legendary Pokemon ist 3x Celebi, maybe I am just to un(lucky), but i still have fun with this game and want to complete the Pokedex
Thanks a lot for the ideas!! And wow, that's a LOT of Enigma Berries!