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(+1)

I updated to the new version but the Enigma Berries still aren't working as wildcards. Any advice on this issue?

(+1)

What files from the new update did you transfer to the game folder? Because if you didn't transfer all, that could be why.
Anytime you update it, just transfer all 3 files to the game folder and overwrite the old ones. That should do the trick.

Hmm, that's strange. When you open the game, what version does it say on the bottom right corner of the title screen?

(+1)

is there a way to keep your saves when downloading the new version? 

(+1)

You can download latest version and extract it in the game folder. Your save file is still there.

we downloaded the new version and it didnt carry over at all 

(4 edits)

The save files are located in a different folder (C:\Users\(NAME)\AppData\Local\PocketCrystalLeague), so they should be loaded no matter what version you're playing or where the game is located.

Are the files still there? What happens when you launch the newest version? Are you playing on the same computer, or transferred the files into a different one?

(2 edits) (+3)

i got a ghost card with a - as its name @O@

(+1)

woa where did u get that

(+2)

got it from a card pack, just like any other card :O wonder how many other secret weird cards are still hidden waiting to be found haha

(+1)
I also found one on "free cards"
(+2)

Thank you for making this great game. I've been enjoying it a lot but I also believe every game has room for improvement. So here are my honest opinions and I hope they may help you in making even greater games.

1. The use of berry

It is usually optimal to use just one type of berry:

a) There is little to no card draw manipulation in this game, and the opportunity cost of drawing an unusable pokemon due to the mismatch of berry colours is just too high.

b) The berry costs of some pokemons are still single-coloured after adding glyphs. It's not hard to build a single-type-berry deck.

c) Though it limits your choices of pokemons, type advantages mean very little to this game. +1 damage is insignificant when a pokemon is dealing 5 to 10 damage each turn. The absence of type resistance further diminishes the importance of type diversity.

2. The progression system

At every stop, players are given 2 to 3 choices. This restriction doesn't seem to add a lot to the gaming experience, as players are always allowed to turn back when they reach the gym, meaning that every type of choice can be made available given that the players keep turning back from the gym.

Thus, this restriction doesn't really do its job but makes the game grindy instead. Sure players can choose not to grind. But there is a saying, "given the opportunity, players will optimise the fun out of a game." Understandably, players would want to create the strongest team they can before they battle the gym leader. If they want to do so, they would have to keep turning back and grind until the desired choices appear.

I usually have more money than I need throughout this game, as the battle nodes tend to appear more than the evolution/tribute nodes.

Since all nodes except the free money/card nodes have a cost to take, be it money or a pokemon, it makes sense to remove the free money/card nodes and allow players to choose whatever nodes they want.

3. The minimal deck size requirement

Once again, due to the lack of card draw manipulation, it is usually beneficial to keep our deck size minimal. However, beating a gym seems to increase the minimum deck size by 3 every time, forcing us to use more pokemons, and thus train more pokemons.

Without the freedom to choose whatever nodes we want, it is quite grindy to train new pokemons. And since type advantages are almost non-existent, it does not feel rewarding to train new pokemons too.

All in all, thank you for your effort. I would be thrilled to see any new game coming from you.

(+1)

Thanks a lot for your feedback! I'll definitely keep it in mind for the future, it's very helpful.

(+1)

Keep up the good work!

(+3)(-1)

I actually disagree somewhat with those. The berry issue should be fixed with the enigma change (which i havent tested because for some reason when i launch the 1.201 version it keeps launching the 1.000)

- There isnt a lack of draw power as having 10 rock/tree with momento + lucky out of a 30 card deck gave me enough draw power to run thru my entire pokemon stack in every fight. 

that being said a new glyph that would let you search a pokemon with the same type as the card played or let you search the berry stack for a specific berry type might be really good to push more deck variation/combinations and make multi berry decks better than mono berry depending on how rare enigmas still are (because once uve got like 30 enigmas then it doesnt really matter anymore)

- the constant increase in min deck size does feel a bit awkward at certain stages of the game i will agree because its an instant consistency break in your deck at early levels but i dont think its going to be nearly as bad with the berry change.

- The tribute node should probably show up more but im totally fine with it being a one use thing since its free (alternativly you could keep the same spawn rate but make it unlimited use however it would cost progressivly more the more you use it in a single instance so you cant just hit a tribute node and max ur deck then and there)


- i said this last time buti think the biggest push forward (outside of including more pokemon/content) is to add more pokemon specific glyphs like how pokemon have abilities in the main series games. similar to what youve got going for wheezing and ditto this will make it less about loading up my deck with what ever has the best stats and placing courage/shield/vampirism on them so they never die and more statigicly thinking about what each pokemon card offers my deck

once again this is such an awesome thing youve done ad we all cant wait to see what you do next!

(+1)

Thanks for your reply.

I played version 1.100 so I'm not aware of any berry other than Oran, Leppa and Lum. From my experience, glyph nodes are relatively rare to be seen, let alone the right one I need.

Your suggestion seems nice. I totally agree that some pokemon-specific glyphs would make the game more fun than it already is.

Currently, pokemons in this game are mostly distinguished by their base stats and sometimes their typings. Blastoise and Vaporeon usually serve different roles in battles in the main series. However, they are pretty much the same in this game due to the lack of abilities and physical/special split. It also doesn't help that there are an excessive number of Water-type pokemons in Gen I and II. The glyphs may help diverge their roles.

(+1)

Hey this game is so fun,,,, maybe im biased because i got some of my favorite mons early on but it's a real blast!!!!!

(+1)

Oh and it would be awesome to have a way to increment berry counts in your deck with +/- buttons or something... its a minor feature but its the only thing you cant do with a touch screen and it's really fun to play on a tablet! 

(+1)

There is, hover your mouse over the berry type and use the arrow keys.

(+1)

sorry i meant specifically with a mouse input, as its currently the only mechanic that you absolutely need a keyboard for I think

(+1)

keybind for attack? like 1=first slot 2=2nd slot etc
also for choosing path?

(1 edit) (+1)
I'm thinking of saving this save file somewhere else, reset the data...
https://youtu.be/_Tduq7yGl8Y
(+1)

Holy craaaaaap that is AMAZING!!

(+1)

How in the world did you get the colored cards? I haven't figured out how to get them

(2 edits) (+1)

This is when you "tribute" a Pokémon 3 times. They gain 3 little hearts above that Card.

Pokémons that were "tributed" gain an "X" above the Card as well.

(+1)

ohhhhh thank you

(+2)

Beat the game very cool! Had more fun with this than the past 2 mainline games

Thank you so much!

(3 edits) (+3)
Wonderful game, thank you dev. 
Well, I made a script for myself to attack with all the cards and put the card of the hand on combat slot with simple keyboard commands while something like that is not put in the game, whoever is interested is here: 
https://www.autohotkey.com/boards/viewtopic.php?f=19&t=104507
Video demo:
https://youtu.be/HWsbEnRiCos
(+2)

That's very helpful, thank you!

(+1)

What's the best tributing method? How do I tell what mons have been used for triubtes in the past?

Cards that have been tributed have a little "x" mark at the top, meaning they can't be tributed or upgraded any further.

And cards that have received a tribute have little heart icons at the top. The more tributes a card has gathered, the higher the chance the next one can fail, but the chance is still always relatively low.

(+1)

It would be nice if I can tribute multiple times per encounter (like how I can level up multiple times per encounter). Would save A TON of time hunting for the tribute encounter!

(+2)

Thanks!

if you ever release a mac-compatible or browser version i would love to play!

(+2)

I have to say, Tribute being such a rare event is really painful when you can only do it once each visit.

I couldnt agree with you more, especially when you hit victory road where trainers have 50% of their decks as fully tributed mons. It's turned this fast paced addictively fun card game into a grindy slogfest. Game is incredible up until the final part purely because of the rarity of Tribute. 

(+2)

This absolutely rules, and the rebalances in the new version are 100% welcomed. You've made an incredible game and only continue to improve it, so thank you so much for all the fun I've already had and will no doubt continue to have in the Crystal League!

I keep having the issue 

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object ob_main:

Data structure with index does not exist.

at gml_Script_sc_config_load

############################################################################################

gml_Script_sc_config_load (line -1)

gml_Object_ob_main_Create_0

can anyone help

Please check out the new post I made!

(+1)

This is freaking awesome. Honestly, I feel like the first gym leader is the hardest. I had to keep repeating the journey to level my junk up and then had to go back through to evolve before winning against the leader. I think its harder because the the number of points to win is so low at that point that its easy to lose there.

Honestly, its great that way because the normal pokemon game is pretty much grinding anyways. haha.


Good work.

the game feels so unfair. once I finally beat the first gym, every single trainer has the current max level of cards when i am still stuck with level 1, and am too broke from losing to get upgrades.

(+1)(-1)

git gud

(+1)

Try to keep your deck as small as possible, less cards means less cards that need leveling. Every route has a requirement of cards, stick to that if you are underleveled as to not make the odds of getting your good cards lower. If you know you will lose the battle, don't go for the battle, either choose for the levelup, tribute or free card event if you can, if you really can't avoid a battle without buying berry/card packs or a glyph, go into the battle and forfeit it to save time. Rinse and repeat until you are at the correct strength.

(+1)

How rare even are the legendaries? Because I got one at some point, and I've opened at least a hundred card packs since, but I've yet to see another one.

(1 edit) (+1)

The gameplay is fun, but I think suffers from the demand to grind more and more after each gym. Not only do you need to spend more and more money leveling your deck to keep up, since each new area demands 3 more cards in your deck the costs get worse and worse leading to even more grinding. The demand for levels also delays the timing on glyphs and new cards. I don't think the game was necessarily too easy or hard, just time-consuming.

Some changes I think would help with the gameplay loop would involve making it much easier to field new cards and maintain your favorites:

  • If winning a battle leveled up one of the cards in your deck as part of the reward, you wouldn't need to spend nearly as much money on just team maintenance. Since each new area demands three more cards to participate in battles, a lot of your money must go toward leveling new cards, which reduces how much experimentation a player can do with different cards because of the sunk costs.
  • New cards should have much higher levels on average, even at the cost of more expensive packs. This would let players experiment more with new Pokemon, train up specific teams to take on leaders, and maybe just demand one less training loop in the outskirts. For example, if the 4th route gave 3rd and 4th level cards far more often, your new cards wouldn't just be dead weight until you find a chance to Level Up.
  • If you put a Level Up option in cities, you could remove them from the route rotation. That could mean more chances at the other options, and fewer loops just to level up when you're otherwise ready for the gym. This would work particularly well if the game gave away more levels, but I think removing some randomness to your Level Up opportunities would feel better.

Any one of these changes would probably mean reducing the amount of money trainers give, but you could always add more ways to spend it too. It's tricky finding a balance between "card game" and "monster trainer", but this is a really cool game that gets a lot of things right.

(+1)

Thanks so much for your effort on this game moodytail, it's been a lot of fun. The game worked very smoothly at such an early release, and it's awesome to see you being so active with your patches.


If I may make some recommendations for usability changes that I think would make the experience of playing through matches a little smoother:

* Don't allow ending turn while you still have DP, or at least some kind of feedback about still having DP

* Attack with all Pokemon. I know that ordering will matter sometimes with glyphs, but it would be nice for the general case to be able to just attack with all.

* Keyboard shortcuts! A few actions that would really benefit from the keyboard are: Draw Berry and Draw Pokemon, which I'd probably bind to Q and E, but I'm not that picky about it. Attack with all Pokemon, and End Turn.

Those were my biggest gripes while playing as it made the game feel a little clunkier than it needed to.

Thanks for the feedback, it's very useful!

You can actually end your turn with the spacebar, and auto-sort your hand with the tab key. I'll keep everything else in mind, thanks!

(+1)

Didn't know the end turn one! Thanks again.

(+1)

Thanks for the quick addition of the draw shortcuts! It's already felt like a smoother experience when going through battles.

(+1)

Great game, though I do have a small question. Why are some opposing cards sometimes coloured according to type? Is this like a 'shiny' mechanic?

Also, I can't seem to apply more than one glyph to a given card.

(+3)

When they're colored, it means they've been "tributed" three times, which is the max. It'll do that with your cards too if you tribute to a single one three times and all three succeed (you should also see 3 little icons at the top of the card if it succeeded).

(+1)

Ah-ha, good to know. Especially since wow, the Champion is an outrageous difficulty spike compared to the Elite Four. Time for a whole lot of tributing...

(3 edits) (+2)

This is the kind of game I'd like to play in mobile (Android, specifcaly). Lol 

Do you think in to export to it? 

(+1)
This error is showing up when I open the game:
___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object ob_main:  Data structure with index does not exist. at gml_Script_sc_config_load ############################################################################################ gml_Script_sc_config_load (line -1) gml_Object_ob_main_Create_0

Ícone "Verificada pela comunidade"


(+1)

Hello! Are you trying to load a save file from a different computer, perhaps?

If so, you need to follow the guide posted yesterday, titled "How to transfer save files".

If this is not the case, then I'd appreciate it if you could send me your "config.sav" and "data.sav" files located in C:\Users\(NAME)\AppData\Local\PocketCrystalLeague to my email moodytail@protonmail.com so I can check them out. Thank you!

(+3)

I grinded the mess out of this for the past few days. It's awesome! I've got a lot of feedback to give!

- The Generic Route music while good gets boring because it is played in every place except the elite 4. if you expand this it would be nice to hear more route specific music!

- There should be a free-for-all berry. Currently there is no reason to run any other deck other than mono oran berry because the consistensy is just way better than running a multi colored deck (which is sad for us who like a specific pokemon that is a different color) you could repurpose the enigma berry for this (but you could also keep it coded to be needed specifically for legendaries so it serves a duel purpose)

- Legendaries are too weak. Based on the fact that legendary needs one extra berry than any other pokemon, they arent strong enough to compete. their stats are the same as any other easily gained pokemon. you could also consider giving them strong glyphs specific to that pokemon.

- More Glyph variations. Right now based on how the game runs ive got about 20 pokemon and 10 tree/rocks. and about 90% of the cards i run have either Courage/Shield or Lucky/Momento. Those 4 glyphs (especailly the latter on a free cost card such as rock/tree) are so much more useful than any other glyph that stuff like Fork attack/ Adaptability/harvest feel absolutely worthless. i dont really believe in nerfing things as much as i believe in buffing weak things so perhaps making them a but more useful (such as adaptability making the type advantage deal double damage + 1 instead of the normal +1)

- Events should let you access the whole list of cards instead of your deck only. I know this could probably lead to lag like in the deck menu but having to swap in our out cards for things like tributes or glyphs can be really annoying


all in all this is an amazing game. I hopw to see you expand it in the future! especially excited to see gen 3 mons and perhaps more pokemon starting off with glyphs that are pokemon specific like transform and mist to add more variety to the pokemon other than stats

(+3)

Thanks a lot for your feedback, it's greatly appreciated! And I'm very glad you enjoyed the game.

(+1)

Haven't even seen a legendary in 3 days of playing :O

(+1)

I've been playing since day one (downloaded it like 5 hours after it got uploaded) and in all my playtime (which... probably already hit over 20 hours) I've only seen Moltres.

(+2)

It would be nice if after beating the league, there was a way of more easily accessing things like level-ups, tributes, and evolutions, so you can just play around with different builds, without having to wait for those to come up while beating a bunch of train

(+3)

Are there plans for this game to come out on Mac OS? This game looks EPIC

^^^^

(+3)

I have to say, I'm really jealous of how well this game has been designed, it's fantastic. You're a cheeky devil for using what I consider one of the greatest gaming soundtracks, it immediately hooked me in and then the gameplay took over from there!

I hope you are given the time and opportunity to flesh this out. If for BIg N does come around, just take what you've done and make it your own thing. Would work really well on mobile.


Some small feedback related to streamlining -

  • The Victory screen takes too long to fade. Minor gripe but with everything else moving so smoothly, this slows down the pacing.
  • I'm sure someone has mentioned this, but an option/hotkey to attack-all would help with pacing (and save constant clicking)
  • Playing a Pokemon could play the appropriate berries straight from your hand to the location you're playing the Pokemon
(+1)

I have now basically completed the game and would like to share my thoughts. First by completed I mean that I have one of each non-legendary pokemon, including one of each of their evolutions. 

From a casual perspective, this is one of the most enjoyable games I've played in a long time. One huge recommendation id make is to set the background to be the area art as default instead of the squares. I was really sad to discover this really really late into my playthrough.

From a not casual at all perspective there are some problems. First and foremost, selling pokemon when you have a lot of them absolutely sucks. The more you have the longer it takes to sell each one, and if you're trying to get all of them, you will get a TON. Some kind of selector where you mark pokemon to sell would be much better.

Second, leaving battles sucks. It should be 2 clicks: Leave, then yes/no. 

Third, and I'm not exactly sure what to do about this... certain pokemon are insanely rare. The last 3 pokemon I needed, shuckle, snorlax, and cleffa, took a few hours to get. Hours. Its not clear if certain areas (backgrounds) have certain pokemon, or if certain paths to gyms have different sets of pokemon. At the very least making this detail clear would be really helpful, as I'm not sure how much of my time was spent rolling at a 0% chance. In addition to this, for how much I played I found 2 Legendary pokemon. I understand that they ought to be rare, but this is somewhat absurd.

Finally, and this could really bring a lot of depth to the game: there is absolutely no reason to use more than one color of berry. I exclusively used Oran berries and completely crushed every opponent with a lot of consistency. As a side effect of this, Legendary pokemon suck. Zapdos and Entei both had basically the same stats as my other fully leveled and trait'd pokemon, but cost an extra berry type, making them useless. 

This game is excellent. I'm sure that if you found the time, and maybe connected with a pixel artist to make your own sprites (obviously reduce the number of cards by a bunch) you could make this a very very good standalone game that could sell. Either way, thank you so much for making this, it was truly a pleasure to play. 

P.S. I found a certain easter egg that I am very glad you included :)

(+1)

I think I crashed the game when the opponent had a pokemon with either harvest or tenacity faint with a full hand 1.0.1.1

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object ob_control:

Push :: Execution Error - Variable Index [13] out of range [13] - -1.card_hand(100084,13)

at gml_Object_ob_control_Step_0

############################################################################################

gml_Object_ob_control_Step_0 (line -1)

(1 edit)

Thank you for the report, this is helpful!

Edit: Fixed it! Please download the latest update!

For me I still have this issue, I have tried anything so do you know what I should try to do?

(+1)

I am totally addicted to this game and I really hope you come out with more content <3 Thank you for this you are awesome.

Thank you for playing!! I'm glad you enjoy it!

(+1)

is Vaporeon the only evolution for Eevee?

Is there a way to check all the cards that exist, cards you’ve seen/cards you have? Maybe I don’t know, haha.

Great game, incredible fun, thank you for all your effort!

(+2)

No, just keep evolving different eevee's and you'll get different ones, its purely random as far as I know, but so far I've gotten an Umbreon, 2 Vaporeons, a Flareon and 2 Espeons.

(+1)

Hey I am going to try the game asap, but this looks REALLY interesting! Question: since the Nintend0 strike is a concrete risk, would you be interested in working with different creatures? I am a pixel artist for hobby, I would love to help you in making this game something unique. Obv for free :)

(+1)

I think I'll wait and see what happens. But thank you, I'll keep you in mind.

(+2)

Thank you for the game, I've put a lot of hours into it. Some quality of life suggestions:

  • In encounters like evolution and leveling up, allow selecting from all pokes instead of just the active deck. Otherwise, I spend time moving pokes into my deck, upgrading them, and then reverting back to the deck (which I usually forget, so instead I do a match with a messed up deck).
  • As suggested before, instead of separately placing berries and then pokes, have placing pokes automatically uses berries. In Inscryption, creatures can attack, defend, and be sacrificed, but berries here are just to be consumed bringing in pokes.

This is not to detract from what you have already given us. Thanks again for this game.

(+1)

Thank you for the feedback, and I'm glad you're enjoying the game!

(1 edit) (+1)

Are the bonuses from tributes tied to the stats of the pokemon you got a tribute from?

And if so, is there a specific formula

(+2)

They're not! They're tied directly to the own Pokemon's original base stats. So it doesn't matter who's used as tribute.

(+2)

Just saw a rock with berserk, lol

(1 edit) (+1)

Hey,


Loving the game.


I have a question though. I had (sold it now) a level 4 doduo which wouldn't evolve or level up any higher. Was this a bug or am I missing something?

My level 6 Arcanine (3 glyphs) won't level up to level 7 (my current level limit) either.

My only other gripe is that the Tribute function isn't explained so for non-Inscription players like me I didn't realise it lowered one 'mon stat to raise the other.

I'm thinking they were probably used for tributes. Cards marked with an "x" cannot be upgraded further, these are cards you got a tribute from. For more info on that, hover your mouse on the empty card spaces of a tribute event.

You can "restore" these cards by offering them a tribute from another card!

(2 edits) (+1)

Oh right. I didn't realise this is what happened when you Tribute.


It could be worth better explaining tributes in the tutorial or when a player first comes across a tribute option.


Great game though, I'm addicted to it.

(+1)

I'm greatly enjoying this, and now that I've taken out the elite four and champion, I'm trying out some wacky builds.

I seem to have noticed that Vampire and Fork Attack don't work together. For some reason, the life steal with Fork Attack active is always 0.

I'm also going to have to reiterate another comment I saw and mention that it would be nice if you could easily play a card in your hand if you already also have the needed berries for it in the hand.

Just a tiny niggle with the game, but otherwise I have found it fantastic and addictive! Nice work!

(and obviously I would love to get my guy Swampert and the rest of the gen III's in the game, but that would be a ton of work, so no pressure!)

Thanks a ton for making this!

(+1)

Thanks for the report. I tested it myself but I'm having no issues with Vampire + Fork Attack. Are you sure your card doesn't also have another Glyph that negates the Vampire Glyph, like Piercing Attack? Vampire only works against other cards, not direct attacks.

Thanks for playing!

(+1)

The last glyph I have on it is Lucky, so that isn't it. And when I was using it, both of the targets were cards, not direct attacks. I'll test it a little further myself and see if I can reproduce it!

Thank you, let me know!

(1 edit) (+1)

Just started playing this game, it's really fun so far! However, twice now, I've had a fight with a trainer, and all they did was draw cards, they didn't play anything, even though with 5-7 cards, you'd think they would have something to play.

(+2)

I've actually had that happen to me. I had bad luck and despite my deck having 1/2 oran berries, I never got any and all my cards I drew required at least one. RNJesus hated me that round.

(+1)

This is due to the mix of berry types. They will draw oran berries but their cards will need leppa and lum.

(+1)

You had me at "partially inspired by inscryption", looking forward to giving this a try. 

(+1)

I love it! Playing since yesterday almost nonstop :D

There is one thing I want to add to the rest of the feedback already posted in here:

After a bit of playtime there is a lot of unusable cards from the tribute in your collection. I would love to get the option to remove them from my collection (maybe via a filter that blends out all tributed cards or by just removing them completely because there isn't a use for these cards anyway)


Thanks for the great game! :)

(+2)

You can sell cards by holding right-click.

(+1)

Oooh I see! Sorry then, I didn't know this :) 

(+1)

Fun little game! I would love a sequel where the pokemon had abilities. As is it doesn't seem worth it to mix berry types as all the pokemon behave the same way besides their stats and type. Speaking of type, type match-up seems to become less and less important as the game progresses because at some point 1 damage is such a small percent of the health pool you can ignore it for the most part.

Thank you for the feedback! And I'm glad you liked the game!

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