Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 82 to 121 of 294 · Next page · Previous page · First page · Last page
(2 edits)

Fair warning. When updating the game, you will lose all progress. 



3 Hour after posting: Never mind, I found a way to restore progress. Sorry for making everyone worry.

(+1)

On Vanilla? O.o

(1 edit) (+1)

No, i think since I'm using the itch app, it swap to the mod instead of keeping vanilla. 

(+1)

How do I update the game? And how do I restore my progress after doing so?

(+1)

The itch app auto update games, and to restore progress. You have to click on the cogwheel icon on the bottom right of screen, right beside launch and click on the v1.6.0.0, after that it will install the game with the progress and the mod as separate games. 

(+1)

I didnt install it through the itch app.

(+1)

Then you need to download the mod version for the website. You should already have the vanilla version on your computer.

(+1)

Here is a video that shows you how to install and keep the progress of the mod and vanilla versions of the game.

(+1)

This game is incredible! Having a lot of fun playing it!

Just wondering if there is a reason I have yet to come across an enigma berry? I've reached the Elite Four and have 2 Articunos but no way of using them

If anyone can provide insight that would be awesome!

(+1)

Thats interesting, I have 17 enigma berries but not a single legendary. And I never purchase berry packs.

yeah it's strange, I even bought berry packs and havent got anything, thinking I might have to restart my current game :(

(+1)

This is an amazing game. 1 Thing I'd like to rake your brain around, is maybe the idea of using 2 off berries to substitute for another berry? Like the ability to use 2 Oran Berries for a Lepa berry. I think that would make dual and triple berry decks much more usable.

(+2)

Found this game through Vinesauce. Looked fun so I decided to try it myself. Absolutely loved it, very addicting. Great work, and I'm looking forward to future updates! :)

(+1)

Just finished this and I loooooved it. Amazing job

(+1)

Just finished my first playthrough and am absolutely in love!  I'm also a game dev and would love to discuss potential future updates/collabs or just see how you put this together - do you have any sort of devlog showing your process?  The game is so polished and engaging; I would love to see it taken further.

If you're open to collab-ing, let me know, too! (though I am mostly experienced in Unity/C#)

(2 edits) (+1)

I'm not particularly fond of the berries thing, not when there's the whole "2 DP for each main deck card", which for me discourages from making mixed decks and sticking only to decks that uses one type of berry (+ Enigma), rather than risk my already bad luck in getting cards that requires other types of berries.

Maybe there could be a mode where berries works differently, like the pokemon's main berry type boosting them when they are placed on that field and any other that isn't Enigma weakening them instead.

Glyphs are also another thing: I don't feel encouraged to rely on Glyphs AT ALL other than Memento, Tenacity and Lucky on obstacle cards (Rocks, Trees), due to increased Berry costs on glyphed cards. Maybe there could be a different approach: 1st glyph has no increased berry cost, 2nd glyph has increased berry cost, 3rd glyph changes the 2nd berry cost to Enigma berry.

Deleted 1 year ago

Please read this: https://moodytail.itch.io/pocket-crystal-league/devlog/384929/workaround-data-st...

If that doesn't work, then sadly your data may be corrupted. This has happened to a couple of other players when their systems shut down unexpectedly, like turning off their computer while playing, putting them to sleep, or Windows crashing.

need higher drop rate of legendary, i've opened 200packs and found only Celebi, grinding its annoying, or maybe a sort of a reward, idk, like a route where after beat some trainer u'll get a rare card, like a Victory Road or Mewtwoo Cavern

(1 edit) (+1)

So in order to play a challenge mode, do I have to delete all my data?  There's no way to store saves for multiple runs?  I put a lot of time into my first run, and it'd be a shame to just erase it all.  But I guess there isn't much more to get out of my run if there isn't going to be anything to do beyond beating the elite 4 and the champion.

Also, I don't know what the intention was with the game design, but I never saw any incentive to use pokemon that require berries other than oran.  Pokemon that require different berries don't seem to be any stronger, and don't add anything special to make it worth not being able to use any berry you draw to summon any pokemon you draw.  It's not like pokemon that only use oran are in short supply.

Especially egregious are the legendary pokemon.  I've only gotten a Zapdos, but I assume that its requirement to only summon with enigma berries is something they all have in common.  Zapdos is barely any stronger than other pokemon, and I can't imagine it ever being worth using, considering the limitation on enigma berries in your deck, not to mention how hard they are to find in the first place.  It makes legendaries pretty worthless, unless there's something I'm missing.

hello, been enjoying the game for 2 days now. But today for some reason when I try to launch the .exe file it opens another explorer window that says "open". When I try to open the .exe file nothing happens. Wondering if anyone else experience this? 


(+1)

Really love playing this game.
I'm on my second round and am trying to collect every card (selling extras and the like to help performance) so I would love a pokedex feature to keep track of cards I've seen, owned and currently have.
Something like a blank list which fills up with every new card you face in a battle, have a gray little dot behind it if owned at some point and a red dot if currently owned or similar.
Doing it manually with an outside tool is kind of clunky so a tracker in game would be neat for that goal.

Hey, i saw in the credits you use somepx's fonts? mind telling which they look so crisp!

(+1)

Humble Fonts Free, Matchup specifically.

(+1)

ooh thank you, love the game btw. sweet nostalgia to gameboy days

(+1)

The Pocket Crystal Discord invite link at the bottom is broken and doesn't work anymore. I saw this played on Vinesauce and I fell in love, downloading it right now!

(+3)

Fixed, thank you!

I can't find the flight feature to go back a region. I'm just losing one battle after the other without any chances right now...

(+1)

It's only available in cities! It's an arrow next to the city's name.

(+2)

not sure if anyone else has noticed whenever you sell a card the cards in the box get shuffled around. not sure if it's a bug or not as it didn't happen in the previous version.

(+2)

Thank you, fixed it!

how can i get umbreon and espeon? its a random eevee evolution? because i've tried with 3 eevee and always gave me Vaporeon

(3 edits) (+2)

Hi dude. This is totaly random. I had a lot of luck and got each eeveelution in each Eevee I evolved. Followin by order: Espeon > Vaporeon > Jolteon > Umbreon > Flareon. The other ones came another Vaporeon and Flareon. 

But it's totaly random. Keep trying! ^^

Edit: Someone said on bellow posts that if you evolve the Eevee and don't get what you want, don't exit from the evolve screen, close the game and open it again. It will not cause the game to save the progression and you can try again a new eeveelution.  

(+2)

thank

(+2)

Hey, i am someone and i can confirm that it works that way. The same for other pokemon like slowpoke

(+2)

Hahaha! I didn't remember it was you who said that. xD

(+2)

thank you, so like poliwrath and politoed nice!

(+2)

Yup! Bellossom and Vileplume from Gloom as well. :)

(2 edits) (+5)

An idea: allow Glyphs, Evolution, Level Up, and Tribute to involve Inventory, maybe by using a button to switch between the two, so we don't need to fiddle with the deck just to do those things and then revert the deck to what it was.

Also, maybe add an option for "quick sell" (halve the hold timer) and show the price somewhere (maybe move the inventory down a little so the price can be put above them?)

Oh, and make it possible to move the scrollbar by click and drag.

(+1)

I'm enjoying it, but I'm at a point where I can win pretty quickly but the Victory screen feels like it takes ages to go away.

(+2)

Firstly, just wanted to say how much I enjoyed this game. To the point that I've caught all non-legendaries and got every single one to Lvl10. Got about 2/3 of all evolved forms fully tributed too.

Few suggestions to help out the game:

Better way to sell cards. If we could just select all the cards we want to sell and then push a button, would really help to reduce the time spent & lag.

Increased legendary odds. With everything I've done, I've found 3 legendaries. Even with increased odds, I'm never finding them. At this point in the game, I should have been able to find all of them.

Increase rewards/stronger rebattles for elite 4. Getting 900+ coins for beating the trainers at the end means that there's no reason to rebattle the elite 4. Would love to have more incentive to rebattle them

(+3)

Tribute needs to show what the other pokemon receives. I understand random but this game is very grindy as is. the tutorial does not explain tribute or glyphs or the hidden mechanic that adds stars to your cards or that there is a x that appears on the tributed pokemon. I remember doing 3 tributes that added nothing and only made the other card weaker. Tribute needs either an explanation or to be shown what it does. 

(+2)

was a nice surprise to see this on the vinesauce vod channel today :D are regional variants in the game (if planned at all)? life just isn't complete without alolan exeggutor, lol

(+2)

Hi there! I've seen videos of this game and heard about it, and I would love to play it, but I don't have a windows machine! If you are able to make a mac or browser version I would absolutely love to play it. :^) 

(+1)

Maybe you can try crossover on your mac. It is a tool to run windows stuff on mac and there is 14 day free trial to test if it works for you. 2 Weeks is enough to get Crystal League Champion.

https://www.codeweavers.com/crossover/download

Love the game and highly recommend it! I beat the game in about 3 hours. After that i wanted to make the best team and "catch them all." But after about 10 hours spamming packs (after droprate changes) i haven't gotten a single legendary... Are the droprates incredibly low?

Is it me or have Tributes and rare cards have become rarer?

(+2)(-1)

I found a Zapdos through free cards, then got too excited and accidentally miss-clicked one of the other cards and lost it forever lol. Anyway way to possible implement a safeguard so one doesn't get away from themselves in excitement when finding legendaries? :p

(+2)(-1)

Oh nooooo! Then I found an Entei and didn't realize I was at my max card count. :(:(:(

(+1)(-1)

Amazing game! Just made an account on itch.io to leave a comment on this game.

Will there be any plans for new content like gen 3+ Pokémon or harder end game battles? (Like elite four and champion rematch with teams fully leveled up) Hoping for a decent challenge for fully leveled up teams.

Anyways had a blast grinding through the levels, keep up the good work!

(2 edits) (+2)(-1)

I'm not sure if I'm just missing it or not, but is there a specific way to get each of the eeveelutions(in the respective gens ofc) without just hoping for the best in the evo screen? cuz i would like to have each of the ones i can get without having to potentially waste eevees to get them. i already have the jolteon

Btw, wonderful game! Super creative idea and very fun to boot! Can be kind of hard at times, as sometimes the berry draw is just not good but that's just the luck of the draw I guess.

Also, it would be nice for the Gym Leader screen to tell you what their type is without you having to click to fight them.

(+1)

Yes there is a way. Go for the Evolution and if it isn't the one you want then leave the game without leaving the evolution screen.
The game will not save and you can try again because it isn't just random for the eeveelutions.

that literally is random. the only way to get the one you want is to reload the save every time until you get the one you want.:/

(+1)(-1)

Amazing game for sure, but confused why the abilities on my cards stopped working against the final boss... seems there is a bug with the ability that is suppose to add 2 DP when played. beyond that, one of the best games I've played all year.

(1 edit) (+1)

Thank you so much!

There is a Glyph called Mist that disables other Glyphs during battle, your opponent probably used it!

There was also a bug related to that Glyph in v1.3.0.0, which I fixed just a bit ago. Make sure to download the v1.3.0.1 update if possible!

does Mist disable only the opposing pokemon's glyphs, or every pokemon on the opposing teams glyphs?

(+1)

It disables every pokemon, even your own!

(+2)(-1)

I'm not a fan of card games, but i gotta say this is a great game!

(+3)(-1)


I made a challenge for myself to beat crystal elite member with pokemon that are only Level 1. I upload the video from my first try maybe someone is interested. Please ignore the many stratical mistakes i made. The battle took 20 minutes so it's not a fast paced deck and the gameplay is kinda "cursed" hehe
(+2)

I love challenges like that! Amazing. A very well resource menagement. Incredible. However that fork attack broke your legs. 

Unique problem: A single Koffing with Misty would destroy any glyph strategy. So we need to think other ways to achieve this goal. 

Anyway, you made a good job! :D

So you watched the part that hurts me the most ^^

The fork pokemon was really big problem and i could not kill it because even with courage buff my ponyta could not get strong enough to kill it and the piercing glyph at the end is also deadly for this combo. Maybe i should consider different glyphs like tenacity and ruthless to be more flexible.

I didn't think of mist koffing until you mentioned it but now it is my biggest fear and i'am not sure how to handle it.

I lost but i learned a lot and will come back stronger

Cool to see that some people enjoy this kind of videos because first i wasn't sure if i should upload this attempt so thank you for the tipp with koffing :]

(1 edit) (+1)

I was thinking in "Curse" + "Counter attack". Depending in the order it works (or the order we put the Glyph on pkmns), if Curse works first and let the opponent at 1 life then the Counter attack after to deal the last 1 damage, it gonna be an instant kill to any adversary. 

(+1)

I already tried both ways with curse and counter attack, but i got the same result and countet attack description litterally says that it wont kill the enemy.

Thats why i dropped counter attack. Maybe a mix of different glyhps is the key to win

(+2)

I love your videos, that's awesome!!

(1 edit) (+2)

And i love, that you still bring updates.

@moodytail feel free to ignore this
Maybe this is a good option to share some suggestions that would make life easier

- The Tribute/Glyph's/Evolution could be used multiple times as long as you have enough money, like the level up event

- The card pack should not include berries

For people like me who try to make different type of decks, this would be a huge timesaver. But it is just my opionen, maybe some people like it this way^^

(+1)(-1)

patiently waiting for 1.2.7.0 that will add a button for 'attack all' instead of having to hold up or w on keyboard

(+1)

Done!

(+1)

nice! only nitpick is i wish the button was on the right hand side of the board - since after attacking i often need to click the end turn button, so i end up having to constantly move my mouse all the way to the left and then all the way to the right 

also, for some reason all my wheezings that had mist now have recovery glyphs on them instead! weird. I'm using 1.3.0.1 btw

Yeah... sadly Koffings/Weezings that had Mist before the update will now have Recovery instead, due to a problem in the code that wasn't properly future-proof before now.

The code is now better, but Koffings/Weezings caught before v1.3.0.1 won't be able to keep the Mist Glyph, only newly acquired ones. Sorry for the inconvenience!

I only used a mouse. super easy

(+3)(-1)

Awesome game! Great job! If you don’t mind me asking, what game engine did you use to make this?

(+2)

GameMaker Studio 2!

(+1)

Ah, too bad. If it was made with Godot, I would gladly offer to help with further development/maintenance!

(+1)(-1)

I hope you make the linux version and android version soon just to play it on my steam deck and my tablet.

(+2)(-1)

I've created an account just to say thank you!

What a great game!

(+1)(-1)

I just wanted to make sure just in case this wasn't mentioned or I wasn't reading correctly, but only pokemon up to gen 2 are included? so like no pokemon introduced in or before gen 2 that get evolutions later i.e.: gligar->gliscor or electabuzz->electivire are in the game?

(2 edits) (+1)

No they don't. Only gen 1 and 2, no evolution for those who get a new one after gen 3 and on. 

(-1)

Is there a way you could make an android version?? I only have a tablet so i can't play it but would really like to and theres probably more people like me who can't play it

I thought this site was mostly for PC games and players

(+1)(-3)

Could use a little bit more work, such as all attack buttons, or setting a way to auto draw. The gameplay lacks complexity too.

(+2)

You can auto attack with the "arrow up key" and auto draw can't work because u can chose between berry and pokemon, wich you can also get by using left and right arrow key.

Is there a way to rebind these?

Not currently, sorry!

(+3)

Very good game! Loved it! Will keep playin
(+2)

It's always cool to see other people making different kind of videos to the same lovely game.

Welcome to the club

(+4)

yo mt, the game is pretty fun and well done!

if I may ask, would you mind sharing the code? I'm a game dev myself and I think I could learn tons from it, especially from the game's architecture and the way you've organized it. thank you!

(+3)

Since I'm just a hobbyist dev, the code right now is pretty much a mess. So if I release the code like that (which I think could be a cool idea), I'd first need to tidy it up a bunch, write some documentation to explain it, and add comments to most of it... which would take a while, when I get time to do so.

(+2)

oh, not to worry, I'm not here to judge or criticize your code at all. I don't think you need to make it all professional and tidy in order to share it, only if you really want and think it's cool. I think that the end result of what you've done is awesome and that's what matters most :)

Viewing most recent comments 82 to 121 of 294 · Next page · Previous page · First page · Last page