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I keep having the issue 

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object ob_main:

Data structure with index does not exist.

at gml_Script_sc_config_load

############################################################################################

gml_Script_sc_config_load (line -1)

gml_Object_ob_main_Create_0

can anyone help

Please check out the new post I made!

(+1)

This is freaking awesome. Honestly, I feel like the first gym leader is the hardest. I had to keep repeating the journey to level my junk up and then had to go back through to evolve before winning against the leader. I think its harder because the the number of points to win is so low at that point that its easy to lose there.

Honestly, its great that way because the normal pokemon game is pretty much grinding anyways. haha.


Good work.

the game feels so unfair. once I finally beat the first gym, every single trainer has the current max level of cards when i am still stuck with level 1, and am too broke from losing to get upgrades.

(+1)(-1)

git gud

(+1)

Try to keep your deck as small as possible, less cards means less cards that need leveling. Every route has a requirement of cards, stick to that if you are underleveled as to not make the odds of getting your good cards lower. If you know you will lose the battle, don't go for the battle, either choose for the levelup, tribute or free card event if you can, if you really can't avoid a battle without buying berry/card packs or a glyph, go into the battle and forfeit it to save time. Rinse and repeat until you are at the correct strength.

(+1)

How rare even are the legendaries? Because I got one at some point, and I've opened at least a hundred card packs since, but I've yet to see another one.

(1 edit) (+1)

The gameplay is fun, but I think suffers from the demand to grind more and more after each gym. Not only do you need to spend more and more money leveling your deck to keep up, since each new area demands 3 more cards in your deck the costs get worse and worse leading to even more grinding. The demand for levels also delays the timing on glyphs and new cards. I don't think the game was necessarily too easy or hard, just time-consuming.

Some changes I think would help with the gameplay loop would involve making it much easier to field new cards and maintain your favorites:

  • If winning a battle leveled up one of the cards in your deck as part of the reward, you wouldn't need to spend nearly as much money on just team maintenance. Since each new area demands three more cards to participate in battles, a lot of your money must go toward leveling new cards, which reduces how much experimentation a player can do with different cards because of the sunk costs.
  • New cards should have much higher levels on average, even at the cost of more expensive packs. This would let players experiment more with new Pokemon, train up specific teams to take on leaders, and maybe just demand one less training loop in the outskirts. For example, if the 4th route gave 3rd and 4th level cards far more often, your new cards wouldn't just be dead weight until you find a chance to Level Up.
  • If you put a Level Up option in cities, you could remove them from the route rotation. That could mean more chances at the other options, and fewer loops just to level up when you're otherwise ready for the gym. This would work particularly well if the game gave away more levels, but I think removing some randomness to your Level Up opportunities would feel better.

Any one of these changes would probably mean reducing the amount of money trainers give, but you could always add more ways to spend it too. It's tricky finding a balance between "card game" and "monster trainer", but this is a really cool game that gets a lot of things right.

(+1)

Thanks so much for your effort on this game moodytail, it's been a lot of fun. The game worked very smoothly at such an early release, and it's awesome to see you being so active with your patches.


If I may make some recommendations for usability changes that I think would make the experience of playing through matches a little smoother:

* Don't allow ending turn while you still have DP, or at least some kind of feedback about still having DP

* Attack with all Pokemon. I know that ordering will matter sometimes with glyphs, but it would be nice for the general case to be able to just attack with all.

* Keyboard shortcuts! A few actions that would really benefit from the keyboard are: Draw Berry and Draw Pokemon, which I'd probably bind to Q and E, but I'm not that picky about it. Attack with all Pokemon, and End Turn.

Those were my biggest gripes while playing as it made the game feel a little clunkier than it needed to.

Thanks for the feedback, it's very useful!

You can actually end your turn with the spacebar, and auto-sort your hand with the tab key. I'll keep everything else in mind, thanks!

(+1)

Didn't know the end turn one! Thanks again.

(+1)

Thanks for the quick addition of the draw shortcuts! It's already felt like a smoother experience when going through battles.

(+1)

Great game, though I do have a small question. Why are some opposing cards sometimes coloured according to type? Is this like a 'shiny' mechanic?

Also, I can't seem to apply more than one glyph to a given card.

(+3)

When they're colored, it means they've been "tributed" three times, which is the max. It'll do that with your cards too if you tribute to a single one three times and all three succeed (you should also see 3 little icons at the top of the card if it succeeded).

(+1)

Ah-ha, good to know. Especially since wow, the Champion is an outrageous difficulty spike compared to the Elite Four. Time for a whole lot of tributing...

(3 edits) (+2)

This is the kind of game I'd like to play in mobile (Android, specifcaly). Lol 

Do you think in to export to it? 

(+1)
This error is showing up when I open the game:
___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object ob_main:  Data structure with index does not exist. at gml_Script_sc_config_load ############################################################################################ gml_Script_sc_config_load (line -1) gml_Object_ob_main_Create_0

Ícone "Verificada pela comunidade"


(+1)

Hello! Are you trying to load a save file from a different computer, perhaps?

If so, you need to follow the guide posted yesterday, titled "How to transfer save files".

If this is not the case, then I'd appreciate it if you could send me your "config.sav" and "data.sav" files located in C:\Users\(NAME)\AppData\Local\PocketCrystalLeague to my email moodytail@protonmail.com so I can check them out. Thank you!

(+3)

I grinded the mess out of this for the past few days. It's awesome! I've got a lot of feedback to give!

- The Generic Route music while good gets boring because it is played in every place except the elite 4. if you expand this it would be nice to hear more route specific music!

- There should be a free-for-all berry. Currently there is no reason to run any other deck other than mono oran berry because the consistensy is just way better than running a multi colored deck (which is sad for us who like a specific pokemon that is a different color) you could repurpose the enigma berry for this (but you could also keep it coded to be needed specifically for legendaries so it serves a duel purpose)

- Legendaries are too weak. Based on the fact that legendary needs one extra berry than any other pokemon, they arent strong enough to compete. their stats are the same as any other easily gained pokemon. you could also consider giving them strong glyphs specific to that pokemon.

- More Glyph variations. Right now based on how the game runs ive got about 20 pokemon and 10 tree/rocks. and about 90% of the cards i run have either Courage/Shield or Lucky/Momento. Those 4 glyphs (especailly the latter on a free cost card such as rock/tree) are so much more useful than any other glyph that stuff like Fork attack/ Adaptability/harvest feel absolutely worthless. i dont really believe in nerfing things as much as i believe in buffing weak things so perhaps making them a but more useful (such as adaptability making the type advantage deal double damage + 1 instead of the normal +1)

- Events should let you access the whole list of cards instead of your deck only. I know this could probably lead to lag like in the deck menu but having to swap in our out cards for things like tributes or glyphs can be really annoying


all in all this is an amazing game. I hopw to see you expand it in the future! especially excited to see gen 3 mons and perhaps more pokemon starting off with glyphs that are pokemon specific like transform and mist to add more variety to the pokemon other than stats

(+3)

Thanks a lot for your feedback, it's greatly appreciated! And I'm very glad you enjoyed the game.

(+1)

Haven't even seen a legendary in 3 days of playing :O

(+1)

I've been playing since day one (downloaded it like 5 hours after it got uploaded) and in all my playtime (which... probably already hit over 20 hours) I've only seen Moltres.

(+2)

It would be nice if after beating the league, there was a way of more easily accessing things like level-ups, tributes, and evolutions, so you can just play around with different builds, without having to wait for those to come up while beating a bunch of train

(+3)

Are there plans for this game to come out on Mac OS? This game looks EPIC

^^^^

(+3)

I have to say, I'm really jealous of how well this game has been designed, it's fantastic. You're a cheeky devil for using what I consider one of the greatest gaming soundtracks, it immediately hooked me in and then the gameplay took over from there!

I hope you are given the time and opportunity to flesh this out. If for BIg N does come around, just take what you've done and make it your own thing. Would work really well on mobile.


Some small feedback related to streamlining -

  • The Victory screen takes too long to fade. Minor gripe but with everything else moving so smoothly, this slows down the pacing.
  • I'm sure someone has mentioned this, but an option/hotkey to attack-all would help with pacing (and save constant clicking)
  • Playing a Pokemon could play the appropriate berries straight from your hand to the location you're playing the Pokemon
(+1)

I have now basically completed the game and would like to share my thoughts. First by completed I mean that I have one of each non-legendary pokemon, including one of each of their evolutions. 

From a casual perspective, this is one of the most enjoyable games I've played in a long time. One huge recommendation id make is to set the background to be the area art as default instead of the squares. I was really sad to discover this really really late into my playthrough.

From a not casual at all perspective there are some problems. First and foremost, selling pokemon when you have a lot of them absolutely sucks. The more you have the longer it takes to sell each one, and if you're trying to get all of them, you will get a TON. Some kind of selector where you mark pokemon to sell would be much better.

Second, leaving battles sucks. It should be 2 clicks: Leave, then yes/no. 

Third, and I'm not exactly sure what to do about this... certain pokemon are insanely rare. The last 3 pokemon I needed, shuckle, snorlax, and cleffa, took a few hours to get. Hours. Its not clear if certain areas (backgrounds) have certain pokemon, or if certain paths to gyms have different sets of pokemon. At the very least making this detail clear would be really helpful, as I'm not sure how much of my time was spent rolling at a 0% chance. In addition to this, for how much I played I found 2 Legendary pokemon. I understand that they ought to be rare, but this is somewhat absurd.

Finally, and this could really bring a lot of depth to the game: there is absolutely no reason to use more than one color of berry. I exclusively used Oran berries and completely crushed every opponent with a lot of consistency. As a side effect of this, Legendary pokemon suck. Zapdos and Entei both had basically the same stats as my other fully leveled and trait'd pokemon, but cost an extra berry type, making them useless. 

This game is excellent. I'm sure that if you found the time, and maybe connected with a pixel artist to make your own sprites (obviously reduce the number of cards by a bunch) you could make this a very very good standalone game that could sell. Either way, thank you so much for making this, it was truly a pleasure to play. 

P.S. I found a certain easter egg that I am very glad you included :)

(+1)

I think I crashed the game when the opponent had a pokemon with either harvest or tenacity faint with a full hand 1.0.1.1

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object ob_control:

Push :: Execution Error - Variable Index [13] out of range [13] - -1.card_hand(100084,13)

at gml_Object_ob_control_Step_0

############################################################################################

gml_Object_ob_control_Step_0 (line -1)

(1 edit)

Thank you for the report, this is helpful!

Edit: Fixed it! Please download the latest update!

For me I still have this issue, I have tried anything so do you know what I should try to do?

(+1)

I am totally addicted to this game and I really hope you come out with more content <3 Thank you for this you are awesome.

Thank you for playing!! I'm glad you enjoy it!

(+1)

is Vaporeon the only evolution for Eevee?

Is there a way to check all the cards that exist, cards you’ve seen/cards you have? Maybe I don’t know, haha.

Great game, incredible fun, thank you for all your effort!

(+2)

No, just keep evolving different eevee's and you'll get different ones, its purely random as far as I know, but so far I've gotten an Umbreon, 2 Vaporeons, a Flareon and 2 Espeons.

(+1)

Hey I am going to try the game asap, but this looks REALLY interesting! Question: since the Nintend0 strike is a concrete risk, would you be interested in working with different creatures? I am a pixel artist for hobby, I would love to help you in making this game something unique. Obv for free :)

(+1)

I think I'll wait and see what happens. But thank you, I'll keep you in mind.

(+2)

Thank you for the game, I've put a lot of hours into it. Some quality of life suggestions:

  • In encounters like evolution and leveling up, allow selecting from all pokes instead of just the active deck. Otherwise, I spend time moving pokes into my deck, upgrading them, and then reverting back to the deck (which I usually forget, so instead I do a match with a messed up deck).
  • As suggested before, instead of separately placing berries and then pokes, have placing pokes automatically uses berries. In Inscryption, creatures can attack, defend, and be sacrificed, but berries here are just to be consumed bringing in pokes.

This is not to detract from what you have already given us. Thanks again for this game.

(+1)

Thank you for the feedback, and I'm glad you're enjoying the game!

(1 edit) (+1)

Are the bonuses from tributes tied to the stats of the pokemon you got a tribute from?

And if so, is there a specific formula

(+2)

They're not! They're tied directly to the own Pokemon's original base stats. So it doesn't matter who's used as tribute.

(+2)

Just saw a rock with berserk, lol

(1 edit) (+1)

Hey,


Loving the game.


I have a question though. I had (sold it now) a level 4 doduo which wouldn't evolve or level up any higher. Was this a bug or am I missing something?

My level 6 Arcanine (3 glyphs) won't level up to level 7 (my current level limit) either.

My only other gripe is that the Tribute function isn't explained so for non-Inscription players like me I didn't realise it lowered one 'mon stat to raise the other.

I'm thinking they were probably used for tributes. Cards marked with an "x" cannot be upgraded further, these are cards you got a tribute from. For more info on that, hover your mouse on the empty card spaces of a tribute event.

You can "restore" these cards by offering them a tribute from another card!

(2 edits) (+1)

Oh right. I didn't realise this is what happened when you Tribute.


It could be worth better explaining tributes in the tutorial or when a player first comes across a tribute option.


Great game though, I'm addicted to it.

(+1)

I'm greatly enjoying this, and now that I've taken out the elite four and champion, I'm trying out some wacky builds.

I seem to have noticed that Vampire and Fork Attack don't work together. For some reason, the life steal with Fork Attack active is always 0.

I'm also going to have to reiterate another comment I saw and mention that it would be nice if you could easily play a card in your hand if you already also have the needed berries for it in the hand.

Just a tiny niggle with the game, but otherwise I have found it fantastic and addictive! Nice work!

(and obviously I would love to get my guy Swampert and the rest of the gen III's in the game, but that would be a ton of work, so no pressure!)

Thanks a ton for making this!

(+1)

Thanks for the report. I tested it myself but I'm having no issues with Vampire + Fork Attack. Are you sure your card doesn't also have another Glyph that negates the Vampire Glyph, like Piercing Attack? Vampire only works against other cards, not direct attacks.

Thanks for playing!

(+1)

The last glyph I have on it is Lucky, so that isn't it. And when I was using it, both of the targets were cards, not direct attacks. I'll test it a little further myself and see if I can reproduce it!

Thank you, let me know!

(1 edit) (+1)

Just started playing this game, it's really fun so far! However, twice now, I've had a fight with a trainer, and all they did was draw cards, they didn't play anything, even though with 5-7 cards, you'd think they would have something to play.

(+2)

I've actually had that happen to me. I had bad luck and despite my deck having 1/2 oran berries, I never got any and all my cards I drew required at least one. RNJesus hated me that round.

(+1)

This is due to the mix of berry types. They will draw oran berries but their cards will need leppa and lum.

(+1)

You had me at "partially inspired by inscryption", looking forward to giving this a try. 

(+1)

I love it! Playing since yesterday almost nonstop :D

There is one thing I want to add to the rest of the feedback already posted in here:

After a bit of playtime there is a lot of unusable cards from the tribute in your collection. I would love to get the option to remove them from my collection (maybe via a filter that blends out all tributed cards or by just removing them completely because there isn't a use for these cards anyway)


Thanks for the great game! :)

(+2)

You can sell cards by holding right-click.

(+1)

Oooh I see! Sorry then, I didn't know this :) 

(+1)

Fun little game! I would love a sequel where the pokemon had abilities. As is it doesn't seem worth it to mix berry types as all the pokemon behave the same way besides their stats and type. Speaking of type, type match-up seems to become less and less important as the game progresses because at some point 1 damage is such a small percent of the health pool you can ignore it for the most part.

Thank you for the feedback! And I'm glad you liked the game!

(2 edits) (+1)

Just beat the champion- fantastic game!

Very addicting, and I love the ease of play.

Some features I'd recommend:

- It'd be nice if you could play pokemon from your hand without placing the berries first so long as you have the necessary berries in your hand (Just a quality of life thing)

- I wish it showed the outcomes of adding glyphs prior to adding them; there were times where I added a glyph and suddenly the card didn't fit my build because it had a secondary color I wasn't playing

- Berries that act as two colors (like dual-lands in MtG) would make decks more playable, even if they were only found in the berry option

- The ability to filter thru all your cards by color would be great!

- Maybe you could pay a mon's berry cost again to move it into a different slot?? (That might be overpowered, and would definitely not work with the Trees and Rocks being free, but maybe you can make them immovable) Just a thought

Just a couple I could think of!

Thanks a lot for the feedback! I'm very glad you enjoyed the game!

(+1)

I cannot tell how much I appreciate the balancing. I'm at Verbena City and have loved the time it took for me to have a couple of decks ready to go. It must have been challenging to get the number just right, never so easy yet not handed to you. Thank you!

Thank you! The game can definitely get on the "harder" side at times, but I put a lot of time into the balancing.

(1 edit)

how do you get in the game

(1 edit)

Download the file, unzip it wherever you want, and just run the .exe file!

Deleted 2 years ago
(2 edits)

Thank you for the report! It seems there's an issue with your save file for some reason. If you can, please send me your "data.sav" file located in C:\Users\(YOUR NAME)\AppData\Local\PocketCrystalLeague to my e-mail address moodytail@protonmail.com and I'll look into it.

Thank you!

Edit: if you're trying to transfer a save file from a different computer, make sure to follow the "how to transfer save files" guide I just posted.

(+1)

I got it resolved. Thanks for helping.

I don't understand why I can't level up my mons beyond level 2 before the first gym.

(+4)

Mons are level capped, the level cap increases by 1 everytime you beat a gym

(1 edit) (+1)

Thanks

(+1)

Love the Game! Please Nintendo avert your eyes ... and subpoenas.

(+1)

Incredible game, I have absolutely loved it. My only grip is that the elite 4 and champion were too easy. They should all have fully evolved level 10 pokemon at the very least. I was expecting the champion to have fully tribute'd pokemon as well. Either way, excellent game! 

I'm having trouble actually opening the game itself, sorry I'm new to using Itch.io. I've downloaded the files and extracted, but when I click the .exe or Application it doesnt do anything, did I miss a step?

That should be enough! Is perhaps your antivirus or Windows Defender blocking it? Also try running it with admin privileges (right click -> run as administrator).

(+1)

I have tried to run as Administrator, I'll try to bypass the firewall later and see if I get any results. Thanks for the reply!

I have a small update, but still no luck. I tried the Itch.io desktop app to download and the files for PCL looked a bit different opening it up, but the game itself still isn't fully running. I tried as Admin, and I checked task manager and it's showing up as being open and running! It just shows no icon in the taskbar nor any sort of screen or audio cue that it's open, so it seems to just be running in the background entirely. Any ideas??

(1 edit)

How do you evolve Slowbro into Slowking? I saw a trainer use one but my Slowbro is level 7 and still won't evolve.

(1 edit) (+1)

Through the "Evolution" event, you get it every now and then between gyms or in loops (when you reach a gym but hit the arrow that says "not ready")
Also, Slowbro doesn't evolve, slowpoke does.

(+1)

So the evolution path they take is random? (Like Poliwhirl into Wrath/Toed or Tyrogue)

(+2)

Unfortunately, yes it seems like that is purely random.
As far as I know, it seems like all pokemon with multiple possible evolutions (think of eevee, or like you said poliwhirl) are just randomly selected once you select to evolve them.

(1 edit)

what are the controls? i can't do anything during battle but draw cards, sort cards and end turn

(+1)

I assume you didn't do the tutorial, but I'll do my best to explain.
A card has a berry cost to be played, shown by the bottom left of the card art (above the name, but below the art, then on the left side), it should be obvious, but 1 blue ball means you need 1 blue/oran berry to play it, you drag the berry to one of your 5 slots and then you play the pokecard. 

(-1)

Pokemon (both player and npc) often seem to able to attack on the turn they are summoned. Is there a mechanic i'm missing, or is this some kind of bug?

(+2)

Hey, there. Just finished the game after playing nonstop for two days, and I've gotta say: Good job! Pretty enjoyable experience. I actually happen to be a professional translator, and I would be more than happy to translate this game into Brazilian Portuguese. Although we lack Big N's support, we have a huge fan base that I believe would actually enjoy this game as much as I did.

Also, while I was playing, I thought about a few things that might make the game a little more fluid:
1) It would be nice to have a button to auto-battle that would make all Pokémon attack at once.
2) As you can only buy 1 Pokémon or 2 berries per turn, it feels kind of redundant to need to click twice on the berry deck, it would be easier to just buy 2 berries with a single click.
3) I guess the tribute mechanic could be explained a little bit more, I wouldn't have understood if I hadn't read the comments here.
4) Considering it's a Pokémon game, a Pokédexlike page would be a nice addition for those who (like me) are completionists, but this last one is more a suggestion than anything.

That being said, I have a couple of questions for you, if I may.
1) Are the legendary also included in the game?
2) While I was playing, I acquired an Enigma Berry. At first, I thought it worked like a wildcard berry, but this didn't seem to be the case. What does it actually do?

(+1)

I assume the legendaries are in the game, because I got a moltres. The enigma berry is just like the other berries, some cards need it (in my case once I gave moltres a glyph, the added berry cost was an enigma berry)

(+1)

I imagined the legendaries were included and that the Enigma Berry had something to do with them, but since I never came upon one of them, it was just an assumption. Thank you for confirming. :D

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