I love it! Playing since yesterday almost nonstop :D
There is one thing I want to add to the rest of the feedback already posted in here:
After a bit of playtime there is a lot of unusable cards from the tribute in your collection. I would love to get the option to remove them from my collection (maybe via a filter that blends out all tributed cards or by just removing them completely because there isn't a use for these cards anyway)
Fun little game! I would love a sequel where the pokemon had abilities. As is it doesn't seem worth it to mix berry types as all the pokemon behave the same way besides their stats and type. Speaking of type, type match-up seems to become less and less important as the game progresses because at some point 1 damage is such a small percent of the health pool you can ignore it for the most part.
- It'd be nice if you could play pokemon from your hand without placing the berries first so long as you have the necessary berries in your hand (Just a quality of life thing)
- I wish it showed the outcomes of adding glyphs prior to adding them; there were times where I added a glyph and suddenly the card didn't fit my build because it had a secondary color I wasn't playing
- Berries that act as two colors (like dual-lands in MtG) would make decks more playable, even if they were only found in the berry option
- The ability to filter thru all your cards by color would be great!
- Maybe you could pay a mon's berry cost again to move it into a different slot?? (That might be overpowered, and would definitely not work with the Trees and Rocks being free, but maybe you can make them immovable) Just a thought
I cannot tell how much I appreciate the balancing. I'm at Verbena City and have loved the time it took for me to have a couple of decks ready to go. It must have been challenging to get the number just right, never so easy yet not handed to you. Thank you!
Thank you for the report! It seems there's an issue with your save file for some reason. If you can, please send me your "data.sav" file located in C:\Users\(YOUR NAME)\AppData\Local\PocketCrystalLeague to my e-mail address moodytail@protonmail.com and I'll look into it.
Thank you!
Edit: if you're trying to transfer a save file from a different computer, make sure to follow the "how to transfer save files" guide I just posted.
Incredible game, I have absolutely loved it. My only grip is that the elite 4 and champion were too easy. They should all have fully evolved level 10 pokemon at the very least. I was expecting the champion to have fully tribute'd pokemon as well. Either way, excellent game!
I'm having trouble actually opening the game itself, sorry I'm new to using Itch.io. I've downloaded the files and extracted, but when I click the .exe or Application it doesnt do anything, did I miss a step?
That should be enough! Is perhaps your antivirus or Windows Defender blocking it? Also try running it with admin privileges (right click -> run as administrator).
I have a small update, but still no luck. I tried the Itch.io desktop app to download and the files for PCL looked a bit different opening it up, but the game itself still isn't fully running. I tried as Admin, and I checked task manager and it's showing up as being open and running! It just shows no icon in the taskbar nor any sort of screen or audio cue that it's open, so it seems to just be running in the background entirely. Any ideas??
Through the "Evolution" event, you get it every now and then between gyms or in loops (when you reach a gym but hit the arrow that says "not ready") Also, Slowbro doesn't evolve, slowpoke does.
Unfortunately, yes it seems like that is purely random. As far as I know, it seems like all pokemon with multiple possible evolutions (think of eevee, or like you said poliwhirl) are just randomly selected once you select to evolve them.
I assume you didn't do the tutorial, but I'll do my best to explain. A card has a berry cost to be played, shown by the bottom left of the card art (above the name, but below the art, then on the left side), it should be obvious, but 1 blue ball means you need 1 blue/oran berry to play it, you drag the berry to one of your 5 slots and then you play the pokecard.
Pokemon (both player and npc) often seem to able to attack on the turn they are summoned. Is there a mechanic i'm missing, or is this some kind of bug?
Hey, there. Just finished the game after playing nonstop for two days, and I've gotta say: Good job! Pretty enjoyable experience. I actually happen to be a professional translator, and I would be more than happy to translate this game into Brazilian Portuguese. Although we lack Big N's support, we have a huge fan base that I believe would actually enjoy this game as much as I did.
Also, while I was playing, I thought about a few things that might make the game a little more fluid: 1) It would be nice to have a button to auto-battle that would make all Pokémon attack at once. 2) As you can only buy 1 Pokémon or 2 berries per turn, it feels kind of redundant to need to click twice on the berry deck, it would be easier to just buy 2 berries with a single click. 3) I guess the tribute mechanic could be explained a little bit more, I wouldn't have understood if I hadn't read the comments here. 4) Considering it's a Pokémon game, a Pokédexlike page would be a nice addition for those who (like me) are completionists, but this last one is more a suggestion than anything.
That being said, I have a couple of questions for you, if I may. 1) Are the legendary also included in the game? 2) While I was playing, I acquired an Enigma Berry. At first, I thought it worked like a wildcard berry, but this didn't seem to be the case. What does it actually do?
I assume the legendaries are in the game, because I got a moltres. The enigma berry is just like the other berries, some cards need it (in my case once I gave moltres a glyph, the added berry cost was an enigma berry)
I imagined the legendaries were included and that the Enigma Berry had something to do with them, but since I never came upon one of them, it was just an assumption. Thank you for confirming. :D
I like Pokemon, and I like Inscryption, so of course I had to download this. As I expected, this was quite fun.
After getting past the hook, the game keeps focus by offering tons of choices, allowing for plenty of customization. The gameplay is set to hard mode, and it took me about 12h to grind into the endgame. At the same time, the game is forgiving. Make a bad choice? It's possible to raise a worthy card with another 1-2 laps aound the outskirts. This game is great at getting the player into the "zone", since most choices will feel like taking a great step forward.
Music was well-chosen and fit the situations. Loved it. I can't imagine any complaints, except from lawyers stewing over copyrights.
But I did have a few gripes. The only "big" problem might be the lack of plot. No Team Rocket or anything, and certainly no mind screws like the original Inscryption. Just cruising through Kyoumu. Not that I minded too much; I had my own little dramatic journey just trying to prevail.
As for gameplay, I was unfortunately unable to adjust my berry ratios, as the decrease button and scroll wheels weren't really working for me (although I did manage to decrease my berries by 1, but...). I also wasn't 100% certain on how the Tribute mechanic worked at first, but I soon realized that the game tracked who was sacrificed and who got the benefit by looking at the top border. And there's definitely grinding (I can't imagine a no Outskirt run).
This is definitely enjoyable, and I can see myself playing this again in the future. Very nice!
Howdy! I just updated to 1.0.1.1 and ran it, and I cant change the berry quantity like the notes from 1.0.1.0 say. It either does all of them or none of them.
Hello there! Make sure you're placing the mouse over the berry card, and then either use the scroll wheel, press the up/down arrow keys, or the W/S keys. Let me know if that works!
Before I download (since I see there's already an update version) how do you update the game? Does it auto update or do I need to delete everything and start again by downloading the new version or do I simply need to change some file names (these are some ways that I needed to use before that's why im asking specifically)
You can safely delete the previous version and download the new one. No installation of any kind required. And your save file is located somewhere else so it'll be loaded automatically!
um just to clarify do you just delete the application when you unzip the replacement file or does everything get replaced once you unzip a new file I just want to make sure I know what to keep and get rid of
Been loving this, but I feel like some things could be made more transparent.
- When giving the first glyph to a card, you have no clue with which berry the cost will increase.
- I feel like the harvest glyph doesn't stack with the tenacity glyph, if it does, the 50% chance of tenacity has failed to come through for the card with harvest about 15 times in a row (1 in 32.768 chance aka a 0.003% chance, in the case my brain is overstating it and its only failed lets say a conservative 8 times, that would still be a 1 in 256 or 0.39% chance). If it doesn't stack, whether intended to be this way or not, I have no way to know from the game itself. Maybe a more extensive glyph guide would help. (Perhaps in the same way the effectiveness chart is done, or simply showing a glyph and then next to it the glyphs that don't stack with it crossed out or something of the like)
- The tribute system feels inconsistent and as a player I feel like I didn't get any info on it except for how to use it. Is it better to tribute from a card with 7 atk than a card with 2 atk, or does it not matter? Same for Hp and Def.
Other than that, the obvious things come to mind when thinking of possible improvements:
- More gens, I'd love to see gen 3 and 4 added, those featuring my 2 personal favorite starters and also being pretty good gens in general.
- More regions, meaning more gyms and leagues.
Other things that I can think of right now are:
- A different inventory+deck UI, meaning more card filters (i.e. showing just the filtered type) a multi sell option and such things that improve Quality of Life.
- Improving the gyms, I've seen a lot of gyms go completely away from their typing, kinda throwing out the gym typing theme.
- A rival potentially? Maybe for a higher difficulty? I'd love to be challenged by a rival at random, or before/after a gym. Just adds more gameplay and we all love to hate that one certain character, right? *Cough* Barry and Cheren, I'm talking about you two *cough*
I know this is a lot, but I'm just throwing out ideas and I know that it takes a lot of time and effort just to create a great game in the first place, but I couldn't comment and not throw out ideas, if only 1 of these even gets taken into consideration (from the not obvious ones) I'd consider it a success.
Anyways, once again, have been loving every second I've put into the game, thanks for putting it out there.
Edit: I have FINALLY seen tenacity work in harmony with harvest, so that is a big +.
Thank you for all the feedback! It's definitely appreciated, and even though I currently don't have enough time for any big updates on the game, I'll keep all of these in mind for the future. Thank you!
Tenacity is supposed to work with Harvest. I'll look into it, thank you.
This is an amazing game, had lots of fun playing. Wanted to wait to write a review till I beat the game (yes i even beat the champion) and I wanted to say this game phenominal.
I will say that like other comments that some of the features seem hidden, such as not knowing that you can only put a few of some type of berry in since the up arrow instantly puts all of them in, or how a tribute will mark the tributed card with a small x on the top frame and *potentially* give the pokemon its giving its power to a heart on its frame to showcase whether or not it worked.
Other than these small gripes I'd have to say you have an amazing system here, the gameplay is fun and I think you managed to capture a good mix between inscryption and pokemon.
The core system is good and really I would love to see this grow. A.K.A more abilitites (sigils), more pokemon, more events, and in the future possibly even more leagues?
My biggest gripe is not knowing what cost I'll be adding to my cards during any sort of card modification events. IT DOESN'T TELL YOU WHAT COST YOU'RE ADDING before you accept it, which means lots of dilly-dallying around the same area just to add maybe that one type of berry you forgot to have to your deck (which also ruins your deck speed). THANKFULLY the dev lets you backtrack if you decide not to upgrade, but it's still left out of the blue what kind of cost you're adding.
Please add information on the card modification events that tell us what kind of cost we are adding to our card. I believe this was a pure oversight on the dev's part.
This needs to be explained better, that's not intuitive since everything else is done with left or right click. Plus the arrows are indicating that you should click. Feels more like a bug than a feature.
Really great job. Some feedback from my first hour - I cleared the third gym leader first try probably somewhat luckily. Now I'm in the fourth zone and massively under levelled, so get stomped by most of the trainers. Means it's very hard to earn any money to improve the deck to start moving towards the next gym.
Suggestion might be to make it so you can return to previous areas to train in case you find yourself in a zone that's too difficult. I see there is a timeline at the bottom so maybe that could be interactable to return to zones.
You can, below the selection screen on your journey you see the 8 faces of the gym leaders, on the left of that there is a button and that is used to go back, but that button is only there when you are in the city (at the gym leader selection screen)
Even though there's only one save slot, you can manually back-up your save files and then start a new one if you want! The save file is named "data.sav" and it's located in C:\Users\(YOUR NAME)\AppData\Local\PocketCrystalLeague.
Simply rename it to something else and you'll be able to play a new game. When you want to go back to it, just name it back to "data.sav".
So, if I change the name of the file I get a new save, but then if I name it back to the original, no data is lost? How is this done? I rename the original save file, so the game makes a new "data.sav" file?
I made some images and submitted them to SteamGridDB, it just has to get approved for listing. When it's available, they'll be here: https://www.steamgriddb.com/game/5329675
I am absolutely in love with this game, I am curious as what you used to make it, because I want to add even more pokemon to the game, Its great and i would love to see at least Gen 3 and 4 at least
I've been playing this for a little while now and have been loving it so far. Great work on it. There's a lot of things that could be added ontop or improved, and this is a excellent release for the game. I pretty much never play card games and have only watched playthroughs of Inscription and this has kept my attention pretty well so far.
I can see many ways this could be built ontop of or ways this could be further expanded, but my main concern is a DMCA. To that end, the biggest thing I'd like to suggest is looking into a way to make cards/glyphs and trainers/gyms/routes moddable. So even if you get a DMCA, more could be improved on by those who still hold onto the game and can spread it around via things like torrents. With how DMCA happy Nintendo and the Pokemon Company tend to be, I already see this coming a mile away and would personally like to request a way for this to be extended on by the community who will help the lifespan of the game.
Hi, I love this game. Absolutely well made game. I do have one suggestion though. A way to "recall" Pokémon in a similar fashion to inscriptions "dagger/hammer" function would be interesting and would potentially add to the tactics of the game.
What it achieves: Everytime you evolve a card (it must be a pokemon that can evolve, magikarp can evolve, but Charizard can't), it gets a little stronger.
How it works: You click on evolution when you are on the selection screen, then you select a card of a pokemon that has an evolution in gen 1 or gen 2, after which you hit the blue button to evolve it.
Fun game. The only issue I have is that glyphs are somewhat underutilized (as there's not much incentive to get them, they're expensive, and they generally aren't super useful). Otherwise, I like the gameplay loop, and it's fantastic. As someone who loves Inscryption, this is a great game.
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You had me at "partially inspired by inscryption", looking forward to giving this a try.
I love it! Playing since yesterday almost nonstop :D
There is one thing I want to add to the rest of the feedback already posted in here:
After a bit of playtime there is a lot of unusable cards from the tribute in your collection. I would love to get the option to remove them from my collection (maybe via a filter that blends out all tributed cards or by just removing them completely because there isn't a use for these cards anyway)
Thanks for the great game! :)
You can sell cards by holding right-click.
Oooh I see! Sorry then, I didn't know this :)
Fun little game! I would love a sequel where the pokemon had abilities. As is it doesn't seem worth it to mix berry types as all the pokemon behave the same way besides their stats and type. Speaking of type, type match-up seems to become less and less important as the game progresses because at some point 1 damage is such a small percent of the health pool you can ignore it for the most part.
Thank you for the feedback! And I'm glad you liked the game!
Just beat the champion- fantastic game!
Very addicting, and I love the ease of play.
Some features I'd recommend:
- It'd be nice if you could play pokemon from your hand without placing the berries first so long as you have the necessary berries in your hand (Just a quality of life thing)
- I wish it showed the outcomes of adding glyphs prior to adding them; there were times where I added a glyph and suddenly the card didn't fit my build because it had a secondary color I wasn't playing
- Berries that act as two colors (like dual-lands in MtG) would make decks more playable, even if they were only found in the berry option
- The ability to filter thru all your cards by color would be great!
- Maybe you could pay a mon's berry cost again to move it into a different slot?? (That might be overpowered, and would definitely not work with the Trees and Rocks being free, but maybe you can make them immovable) Just a thought
Just a couple I could think of!
Thanks a lot for the feedback! I'm very glad you enjoyed the game!
I cannot tell how much I appreciate the balancing. I'm at Verbena City and have loved the time it took for me to have a couple of decks ready to go. It must have been challenging to get the number just right, never so easy yet not handed to you. Thank you!
Thank you! The game can definitely get on the "harder" side at times, but I put a lot of time into the balancing.
how do you get in the game
Download the file, unzip it wherever you want, and just run the .exe file!
Thank you for the report! It seems there's an issue with your save file for some reason. If you can, please send me your "data.sav" file located in C:\Users\(YOUR NAME)\AppData\Local\PocketCrystalLeague to my e-mail address moodytail@protonmail.com and I'll look into it.
Thank you!
Edit: if you're trying to transfer a save file from a different computer, make sure to follow the "how to transfer save files" guide I just posted.
I got it resolved. Thanks for helping.
I don't understand why I can't level up my mons beyond level 2 before the first gym.
Mons are level capped, the level cap increases by 1 everytime you beat a gym
Thanks
Love the Game! Please Nintendo avert your eyes ... and subpoenas.
Incredible game, I have absolutely loved it. My only grip is that the elite 4 and champion were too easy. They should all have fully evolved level 10 pokemon at the very least. I was expecting the champion to have fully tribute'd pokemon as well. Either way, excellent game!
I'm having trouble actually opening the game itself, sorry I'm new to using Itch.io. I've downloaded the files and extracted, but when I click the .exe or Application it doesnt do anything, did I miss a step?
That should be enough! Is perhaps your antivirus or Windows Defender blocking it? Also try running it with admin privileges (right click -> run as administrator).
I have tried to run as Administrator, I'll try to bypass the firewall later and see if I get any results. Thanks for the reply!
I have a small update, but still no luck. I tried the Itch.io desktop app to download and the files for PCL looked a bit different opening it up, but the game itself still isn't fully running. I tried as Admin, and I checked task manager and it's showing up as being open and running! It just shows no icon in the taskbar nor any sort of screen or audio cue that it's open, so it seems to just be running in the background entirely. Any ideas??
How do you evolve Slowbro into Slowking? I saw a trainer use one but my Slowbro is level 7 and still won't evolve.
Through the "Evolution" event, you get it every now and then between gyms or in loops (when you reach a gym but hit the arrow that says "not ready")
Also, Slowbro doesn't evolve, slowpoke does.
So the evolution path they take is random? (Like Poliwhirl into Wrath/Toed or Tyrogue)
Unfortunately, yes it seems like that is purely random.
As far as I know, it seems like all pokemon with multiple possible evolutions (think of eevee, or like you said poliwhirl) are just randomly selected once you select to evolve them.
what are the controls? i can't do anything during battle but draw cards, sort cards and end turn
I assume you didn't do the tutorial, but I'll do my best to explain.
A card has a berry cost to be played, shown by the bottom left of the card art (above the name, but below the art, then on the left side), it should be obvious, but 1 blue ball means you need 1 blue/oran berry to play it, you drag the berry to one of your 5 slots and then you play the pokecard.
Pokemon (both player and npc) often seem to able to attack on the turn they are summoned. Is there a mechanic i'm missing, or is this some kind of bug?
Hey, there. Just finished the game after playing nonstop for two days, and I've gotta say: Good job! Pretty enjoyable experience. I actually happen to be a professional translator, and I would be more than happy to translate this game into Brazilian Portuguese. Although we lack Big N's support, we have a huge fan base that I believe would actually enjoy this game as much as I did.
Also, while I was playing, I thought about a few things that might make the game a little more fluid:
1) It would be nice to have a button to auto-battle that would make all Pokémon attack at once.
2) As you can only buy 1 Pokémon or 2 berries per turn, it feels kind of redundant to need to click twice on the berry deck, it would be easier to just buy 2 berries with a single click.
3) I guess the tribute mechanic could be explained a little bit more, I wouldn't have understood if I hadn't read the comments here.
4) Considering it's a Pokémon game, a Pokédexlike page would be a nice addition for those who (like me) are completionists, but this last one is more a suggestion than anything.
That being said, I have a couple of questions for you, if I may.
1) Are the legendary also included in the game?
2) While I was playing, I acquired an Enigma Berry. At first, I thought it worked like a wildcard berry, but this didn't seem to be the case. What does it actually do?
I assume the legendaries are in the game, because I got a moltres. The enigma berry is just like the other berries, some cards need it (in my case once I gave moltres a glyph, the added berry cost was an enigma berry)
I imagined the legendaries were included and that the Enigma Berry had something to do with them, but since I never came upon one of them, it was just an assumption. Thank you for confirming. :D
I like Pokemon, and I like Inscryption, so of course I had to download this. As I expected, this was quite fun.
After getting past the hook, the game keeps focus by offering tons of choices, allowing for plenty of customization. The gameplay is set to hard mode, and it took me about 12h to grind into the endgame. At the same time, the game is forgiving. Make a bad choice? It's possible to raise a worthy card with another 1-2 laps aound the outskirts. This game is great at getting the player into the "zone", since most choices will feel like taking a great step forward.
Music was well-chosen and fit the situations. Loved it. I can't imagine any complaints, except from lawyers stewing over copyrights.
But I did have a few gripes. The only "big" problem might be the lack of plot. No Team Rocket or anything, and certainly no mind screws like the original Inscryption. Just cruising through Kyoumu. Not that I minded too much; I had my own little dramatic journey just trying to prevail.
As for gameplay, I was unfortunately unable to adjust my berry ratios, as the decrease button and scroll wheels weren't really working for me (although I did manage to decrease my berries by 1, but...). I also wasn't 100% certain on how the Tribute mechanic worked at first, but I soon realized that the game tracked who was sacrificed and who got the benefit by looking at the top border. And there's definitely grinding (I can't imagine a no Outskirt run).
This is definitely enjoyable, and I can see myself playing this again in the future. Very nice!
Thank you so much! I'm genuinely glad you enjoyed the game, and I really appreciate all the feedback. Thanks, and congratulations on beating it!!
With the newer versions you can use the arrow keys on your keyboard while you hover your mouse over the berry type to add or subtract 1 berry.
Is this inscryption?
Howdy! I just updated to 1.0.1.1 and ran it, and I cant change the berry quantity like the notes from 1.0.1.0 say. It either does all of them or none of them.
Hello there! Make sure you're placing the mouse over the berry card, and then either use the scroll wheel, press the up/down arrow keys, or the W/S keys. Let me know if that works!
Hey there, loving the game so far. I do have a question, what does evolution do? I can't really see a difference when I evolved Cyndaquil.
You may not notice any difference at lower levels, but the overall stats are improved!
Before I download (since I see there's already an update version) how do you update the game? Does it auto update or do I need to delete everything and start again by downloading the new version or do I simply need to change some file names (these are some ways that I needed to use before that's why im asking specifically)
You can safely delete the previous version and download the new one. No installation of any kind required. And your save file is located somewhere else so it'll be loaded automatically!
Okay thanks for telling me that good to know its super easy to do I appreciate the help ;]
um just to clarify do you just delete the application when you unzip the replacement file or does everything get replaced once you unzip a new file I just want to make sure I know what to keep and get rid of
You should replace everything that comes in the zip! There's three files.
okay thanks just wanted to make sure I didn't make any mistakes thanks :]
Bro we need this on Android
Been loving this, but I feel like some things could be made more transparent.
- When giving the first glyph to a card, you have no clue with which berry the cost will increase.
- I feel like the harvest glyph doesn't stack with the tenacity glyph, if it does, the 50% chance of tenacity has failed to come through for the card with harvest about 15 times in a row (1 in 32.768 chance aka a 0.003% chance, in the case my brain is overstating it and its only failed lets say a conservative 8 times, that would still be a 1 in 256 or 0.39% chance). If it doesn't stack, whether intended to be this way or not, I have no way to know from the game itself. Maybe a more extensive glyph guide would help. (Perhaps in the same way the effectiveness chart is done, or simply showing a glyph and then next to it the glyphs that don't stack with it crossed out or something of the like)
- The tribute system feels inconsistent and as a player I feel like I didn't get any info on it except for how to use it. Is it better to tribute from a card with 7 atk than a card with 2 atk, or does it not matter? Same for Hp and Def.
Other than that, the obvious things come to mind when thinking of possible improvements:
- More gens, I'd love to see gen 3 and 4 added, those featuring my 2 personal favorite starters and also being pretty good gens in general.
- More regions, meaning more gyms and leagues.
Other things that I can think of right now are:
- A different inventory+deck UI, meaning more card filters (i.e. showing just the filtered type) a multi sell option and such things that improve Quality of Life.
- Improving the gyms, I've seen a lot of gyms go completely away from their typing, kinda throwing out the gym typing theme.
- A rival potentially? Maybe for a higher difficulty? I'd love to be challenged by a rival at random, or before/after a gym. Just adds more gameplay and we all love to hate that one certain character, right? *Cough* Barry and Cheren, I'm talking about you two *cough*
I know this is a lot, but I'm just throwing out ideas and I know that it takes a lot of time and effort just to create a great game in the first place, but I couldn't comment and not throw out ideas, if only 1 of these even gets taken into consideration (from the not obvious ones) I'd consider it a success.
Anyways, once again, have been loving every second I've put into the game, thanks for putting it out there.
Edit: I have FINALLY seen tenacity work in harmony with harvest, so that is a big +.
Thank you for all the feedback! It's definitely appreciated, and even though I currently don't have enough time for any big updates on the game, I'll keep all of these in mind for the future. Thank you!
Tenacity is supposed to work with Harvest. I'll look into it, thank you.
This is an amazing game, had lots of fun playing. Wanted to wait to write a review till I beat the game (yes i even beat the champion) and I wanted to say this game phenominal.
I will say that like other comments that some of the features seem hidden, such as not knowing that you can only put a few of some type of berry in since the up arrow instantly puts all of them in, or how a tribute will mark the tributed card with a small x on the top frame and *potentially* give the pokemon its giving its power to a heart on its frame to showcase whether or not it worked.
Other than these small gripes I'd have to say you have an amazing system here, the gameplay is fun and I think you managed to capture a good mix between inscryption and pokemon.
The core system is good and really I would love to see this grow. A.K.A more abilitites (sigils), more pokemon, more events, and in the future possibly even more leagues?
My biggest gripe is not knowing what cost I'll be adding to my cards during any sort of card modification events. IT DOESN'T TELL YOU WHAT COST YOU'RE ADDING before you accept it, which means lots of dilly-dallying around the same area just to add maybe that one type of berry you forgot to have to your deck (which also ruins your deck speed). THANKFULLY the dev lets you backtrack if you decide not to upgrade, but it's still left out of the blue what kind of cost you're adding.
Please add information on the card modification events that tell us what kind of cost we are adding to our card. I believe this was a pure oversight on the dev's part.
Thanks for the feedback!
Edit: Posted a small update!
Thank you very much for the response! You made an enjoyable game here :D
you can change it to a specific number, just hover your mouse over the number and scroll up or down
This needs to be explained better, that's not intuitive since everything else is done with left or right click. Plus the arrows are indicating that you should click. Feels more like a bug than a feature.
You can also use the arrow keys now!
This is so genuienly genius. Thank you for making this!
Thank you! Glad you're enjoying it!
Really great job. Some feedback from my first hour - I cleared the third gym leader first try probably somewhat luckily. Now I'm in the fourth zone and massively under levelled, so get stomped by most of the trainers. Means it's very hard to earn any money to improve the deck to start moving towards the next gym.
Suggestion might be to make it so you can return to previous areas to train in case you find yourself in a zone that's too difficult. I see there is a timeline at the bottom so maybe that could be interactable to return to zones.
You can, below the selection screen on your journey you see the 8 faces of the gym leaders, on the left of that there is a button and that is used to go back, but that button is only there when you are in the city (at the gym leader selection screen)
Ahh superb thanks for that! I must have been looking when out in the "world" area.
This game is very cool and easy to learn, I loved!
Thank you for making this.
I already beat the game and I would like to start a new game, but I do not want to lose my deck. :(
Is there any plan to make more than one save?
Even though there's only one save slot, you can manually back-up your save files and then start a new one if you want! The save file is named "data.sav" and it's located in C:\Users\(YOUR NAME)\AppData\Local\PocketCrystalLeague.
Simply rename it to something else and you'll be able to play a new game. When you want to go back to it, just name it back to "data.sav".
So, if I change the name of the file I get a new save, but then if I name it back to the original, no data is lost? How is this done? I rename the original save file, so the game makes a new "data.sav" file?
Yep!
Great Game! Thank you for making this.
Runs well on Steam Deck:
1. Download from the browser in Desktop Mode, the itch.io launcher struggles to install this one.
2. Extract the zip file to a folder.
3. Add the exe to steam as a non-steam game.
4. Configure the game to launch with Proton 7.0-2 in the game properties.
5. Enter Gaming Mode then launch. I recommend using the web browser template for gameplay with the touchpad.
Issues so far:
1. Seems to run in 16:9 and letterbox on the 16:10 1200x800 screen.
2. Hard to set the number of berries exactly to the number you want due to only using the scroll wheel. I'm unsure if there's another way.
I made some images and submitted them to SteamGridDB, it just has to get approved for listing. When it's available, they'll be here: https://www.steamgriddb.com/game/5329675
I am absolutely in love with this game, I am curious as what you used to make it, because I want to add even more pokemon to the game, Its great and i would love to see at least Gen 3 and 4 at least
I really want those in, please!
I've been playing this for a little while now and have been loving it so far. Great work on it. There's a lot of things that could be added ontop or improved, and this is a excellent release for the game. I pretty much never play card games and have only watched playthroughs of Inscription and this has kept my attention pretty well so far.
I can see many ways this could be built ontop of or ways this could be further expanded, but my main concern is a DMCA. To that end, the biggest thing I'd like to suggest is looking into a way to make cards/glyphs and trainers/gyms/routes moddable. So even if you get a DMCA, more could be improved on by those who still hold onto the game and can spread it around via things like torrents. With how DMCA happy Nintendo and the Pokemon Company tend to be, I already see this coming a mile away and would personally like to request a way for this to be extended on by the community who will help the lifespan of the game.
I abso-flippin-lutley love this. It would be really cool to see someone develop this as an apk. But nevertheless, this is amazing.
Hi, I love this game. Absolutely well made game. I do have one suggestion though. A way to "recall" Pokémon in a similar fashion to inscriptions "dagger/hammer" function would be interesting and would potentially add to the tactics of the game.
This game probably combines the two things I enjoy obsessing over the most.
Is there somewhere where the available cards in the gane are listed? Something like a pokeindex would he greatly appreciated!
this game is surprisingly addicting but I can't figure out what evolution does
As in, what it achieves? Or as in, how it works?
What it achieves: Everytime you evolve a card (it must be a pokemon that can evolve, magikarp can evolve, but Charizard can't), it gets a little stronger.
How it works: You click on evolution when you are on the selection screen, then you select a card of a pokemon that has an evolution in gen 1 or gen 2, after which you hit the blue button to evolve it.
ok thanks
Fun game. The only issue I have is that glyphs are somewhat underutilized (as there's not much incentive to get them, they're expensive, and they generally aren't super useful). Otherwise, I like the gameplay loop, and it's fantastic. As someone who loves Inscryption, this is a great game.
Thank you!
One thing that bothers me is that Diglett doesn’t show its berry color outside of combat.
Anyway, this game is amazing!
I'm addicted to this!
Thank you!