So far I am 4 gyms down with my blue/red deck and love the gameplay loop. My only issues would be that I would like to see the cost change when adding a glyph before putting it on and a more clear idea of what the tribute system does.
Really hope Nin- lets this one go for a while, it would be a shame for an idea as great as this to get swiped away
I second this, I've been trying to figure out if a certain distribution of stats on the tribute card has an effect on the stat increase of the other card, but I have not really found anything. I have this feeling that a card with a stat of 1 atk will not add attack to the other card, same for HP and Def, but thats all I have and its not even confirmed.
Same goes for the glyphs, I have no clue what berry it would increase in cost and that would actually be really useful.
Now I just need an online vs mode to play agains my brother and friends, and an android version to play on the go or from my tablet haha (I know I'm being quite greedy tho)
First of all thanks for releasing such a cool game for free!
I've played for a few hours now and I've really enjoyed myself.
I'm not sure if I understand the 'sacrifice' mechanic though. Every time that I use it it takes -1 HP from the host, and seemly doesn't do anything for the recipient? It would be neat if the changes were highlighted.
I'm a big fan of low cost/free cards - Magikarp = GOAT wish one could buff it without increasing the cost.
Looking forward to supporting your future releases!
It's not noticeable at lower levels, but Tribute boosts the card stats overall. The stronger the card, the more you'll notice the boost, but it doesn't matter at what level you do it, it stays forever. It can also be stacked up to three times.
And on the other hand, the card you got the Tribute from gets a little "x" mark at the top, meaning it gets weaker and it can't be upgraded anymore. Hope that helps!
This game could really use some sort of guide on how glyphs change the cost of pokemon. This is only really important if they require a different kind of berry when this happens.
Personally, I have found needing more than 1 kind of berry is just setting yourself up for failure. Type advantage is nice, but it doesn't come in play as often as you might think due to it only being offensive. Your big hitters tend to overkill anyway.
Might be more worthwhile if there was a 4th berry type, sitrus or something, that acts as a wild berry (aka all berry types).
Thank you for the amazing game! I had a blast playing it! I hope you continue to develop it.
Hey, so when I tried to open the game my Norton freaked out and tried to stop me, but I was able to run it anyway. But when I tried to switch into fullscreen mode, Norton freaked out again and closed the game and removed it from my computer entirely, which forced me to restart my comp if I wanted to play it again.
So I do have a screenshot to share that explains the problem. Basically, I was versing the first gym leader and we had used up all of our cards and berries. Our pokemon were doing 5 damage each turn but not on each other, so we were taking damage and healing that exact damage each turn. We were basically trapped in an endless loop unless I eventually gave up and resigned the match.
This is incredible! Thank you so much for making it, I've been dying for someone to make a Pokemon deckbuilder. Really amazing job.
You probably know this already, but there seems to be scenarios where you are stuck in an infinite stalemate where neither opponent can do anything to win. The only way out to is to declare a Stalemate. This seems to happen especially if you're out of cards/berries and all Pokemon on the field are fighting unopposed. Unsure you were to planning to change anything about that, just wanted to let you know!
Yeah, I couldn't think of a clever way to get around that without making big gameplay changes, so I just added a "declare stalemate" button. Luckily it doesn't happen too often.
But thank you so much, I'm really glad you're enjoying the game!
Thank you! I'm trying to get back into rhythm once again. But yeah, I made a post about that other game some time ago— basically, it was just waaaay too big of a project for me right now. I just couldn't keep working on it, for various reasons. It just had no end in sight and it was stressful to deal with a project that big while also trying to make a living. So I decided to focus just on art (and smaller projects like this one), at least for now.
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Such a great game, really having fun with it!
So far I am 4 gyms down with my blue/red deck and love the gameplay loop. My only issues would be that I would like to see the cost change when adding a glyph before putting it on and a more clear idea of what the tribute system does.
Really hope Nin- lets this one go for a while, it would be a shame for an idea as great as this to get swiped away
Thank you so much, I appreciate that! And thanks for the feedback!
I second this, I've been trying to figure out if a certain distribution of stats on the tribute card has an effect on the stat increase of the other card, but I have not really found anything. I have this feeling that a card with a stat of 1 atk will not add attack to the other card, same for HP and Def, but thats all I have and its not even confirmed.
Same goes for the glyphs, I have no clue what berry it would increase in cost and that would actually be really useful.
Love it! awesome game :)
Now I just need an online vs mode to play agains my brother and friends, and an android version to play on the go or from my tablet haha (I know I'm being quite greedy tho)
First of all thanks for releasing such a cool game for free!
I've played for a few hours now and I've really enjoyed myself.
I'm not sure if I understand the 'sacrifice' mechanic though. Every time that I use it it takes -1 HP from the host, and seemly doesn't do anything for the recipient? It would be neat if the changes were highlighted.
I'm a big fan of low cost/free cards - Magikarp = GOAT wish one could buff it without increasing the cost.
Looking forward to supporting your future releases!
Thank you so much for playing!
It's not noticeable at lower levels, but Tribute boosts the card stats overall. The stronger the card, the more you'll notice the boost, but it doesn't matter at what level you do it, it stays forever. It can also be stacked up to three times.
And on the other hand, the card you got the Tribute from gets a little "x" mark at the top, meaning it gets weaker and it can't be upgraded anymore. Hope that helps!
This game could really use some sort of guide on how glyphs change the cost of pokemon. This is only really important if they require a different kind of berry when this happens.
Personally, I have found needing more than 1 kind of berry is just setting yourself up for failure. Type advantage is nice, but it doesn't come in play as often as you might think due to it only being offensive. Your big hitters tend to overkill anyway.
Might be more worthwhile if there was a 4th berry type, sitrus or something, that acts as a wild berry (aka all berry types).
Thank you for the amazing game! I had a blast playing it! I hope you continue to develop it.
Thanks a lot for the feedback, I'll definitely keep it in mind! And I'm glad you enjoyed the game!
Hey, so when I tried to open the game my Norton freaked out and tried to stop me, but I was able to run it anyway. But when I tried to switch into fullscreen mode, Norton freaked out again and closed the game and removed it from my computer entirely, which forced me to restart my comp if I wanted to play it again.
Antivirus sometimes freak out for no reason. You can make an exception inside your antivirus settings if it won't let you play the game normally.
Thanks for checking out the game!
Hey, this game is great! But I suspect that I've encountered a soft lock. I don't know what the process is but is there some way I can share bugs?
Oh no! Please feel free to describe the issue and I'll look into it.
So I do have a screenshot to share that explains the problem. Basically, I was versing the first gym leader and we had used up all of our cards and berries. Our pokemon were doing 5 damage each turn but not on each other, so we were taking damage and healing that exact damage each turn. We were basically trapped in an endless loop unless I eventually gave up and resigned the match.
Thank you. This is a stalemate, and the only workaround for it currently is the "declare stalemate" button. It's not a frequent situation, luckily.
Love the game, I'm having a bit difficulty with the berry selection, it seems that it's all or none of the berries at my disposal?
*Edit* If anyone is having this problem the answer is... scroll wheel!
Hey there! Seems you figured it out before I could answer, but yeah! Thank you so much!
I would love to learn how you built it. I work in software and have been wanting to make my own card game in this manner. Did you use Unity?
GameMaker Studio 2!
how did you learn to do all the card animations/anything in game. Can you point me to a tutorial?
This seems neat, but I'd love to get a few more gens in here! At least gen 3 for my favorite absol haha. Still, super cool!
Thank you! I'd love to add more gens and maybe even more challenges eventually.
This looks awesome! Any chance it'll come to Mac?
Thank you for your interest! But sorry, there are currently no plans for other platforms.
This is incredible! Thank you so much for making it, I've been dying for someone to make a Pokemon deckbuilder. Really amazing job.
You probably know this already, but there seems to be scenarios where you are stuck in an infinite stalemate where neither opponent can do anything to win. The only way out to is to declare a Stalemate. This seems to happen especially if you're out of cards/berries and all Pokemon on the field are fighting unopposed. Unsure you were to planning to change anything about that, just wanted to let you know!
Yeah, I couldn't think of a clever way to get around that without making big gameplay changes, so I just added a "declare stalemate" button. Luckily it doesn't happen too often.
But thank you so much, I'm really glad you're enjoying the game!
Hey Moodytail! I'm happy to see you're still okay! You kinda dropped off the face of the internet for a long time and it made a lot of people worried
Also, uhm, whatever happened to that Mystery Dungeon game you were making?
Thank you! I'm trying to get back into rhythm once again. But yeah, I made a post about that other game some time ago— basically, it was just waaaay too big of a project for me right now. I just couldn't keep working on it, for various reasons. It just had no end in sight and it was stressful to deal with a project that big while also trying to make a living. So I decided to focus just on art (and smaller projects like this one), at least for now.
Aww, I understand. I'm just glad that you're doing okay and that you're back to talking to people ^^
you had me at Inscryption. literally the only card game that I can easily follow and not feel like a utter dunce