Status of development?
A downloadable game for Windows
Amie Dungeon is a fan-made project,
currently under development, inspired by the Mystery Dungeon series and Argon Vile's Monster Mind. 🐾
Warning! This game includes very explicit sexual content involving mons.
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I hope you will post pictures of it on here too. Would be nice to see what it is about more clearly before downloading it. ^^
It wont start up again and it wont let me redownload?
where can i find Sam?
do the hearts do anything ?I got allie to max and dunno what it does
I love this game <3
does the game have any ending?
I keep getting an error whenever I try to open the game, anyway I can fix this? I pasted the error message below if it helps.
action number 1
of Create Event
for object ob_mainmenu:
Data structure with index does not exist.
gml_Script_sc_confread (line -1)
will there be a mobile version in the near future?
Maybe I'm dumb, but how do you move? I'm able to press every single button, pull up the menu, select options and even rebind controls. However, as soon as I'm told to move around a bit after starting up a new game I can't move.
I've made sure the game was the focused window. Tried in windowed and fullscreen as well but it is like the game doesn't recognize any input for the movement key outside of the menus.
Edit: Also seems like when I press escape to back out of the options menu in game the arrow keys are also not recognized until I press W to close the menu and reopen it.
Arrow keys should be the ones to move (check the settings?)
fun game, i did however find myself getting lost in dungeons a bit so maybe some sort of map would be a cool addition
A lot of people are having issues with Basil. Well...A few. But enough people that I think I should give a thorough guide on how to complete the h-scene with the adorable little lizard. Now part of the fun is figuring it out on your own, at least in my opinion. But if you can't figure it out, look below. However, if you don't want to be spoiled on how to complete it, do not look below!
Start with scratching his head and ear flap things. You should get a lot of red hearts by doing this. Basil will start to go through various stages of erection. It goes in-sheath, poking out of sheath, completely out of sheath, full-mast. But you are gonna have to wait until his dick is completely out of his sheath to continue to the next step.
Now the tricky part. You have to stroke his dick (tip: hold down left click and drag it up and down 3 time) followed by sticking your fingers in his mouth (tip: hold down left click and drag it up and down like with stroking his dick, but continue until red hearts appear). Repeat this until Basil hits full mast.
Now, you are technically done. You can continue like that if you want, you don't stop getting red hearts. However, upon reaching full mast, you can add sticking your fingers into his ass. So it becomes ass, dick, mouth (tip: hold down left click and drag it up and down 3 times for the ass, the other two are until hearts appear).
Firstly I really really enjoy this game! The pixel art is super cute and the characters are very interesting. But like many others said the combat and grind can get old very quickly, but that’s about the only fundamental issue for me! I’m really looking forward to seeing more!
However there is one issue I was having, may not be specific to me but still. There was a comment mentioning how difficult the h-scene with Basil is and I can’t help but agree. I’ve tried three separate times to actually complete the scene with him and have had to give up all three. I follow the advice in the comments below: rub his ears, pet his head and belly until he is erect then attempt to alternate between sticking my fingers in his mouth and stroking him but he always frowns immediately and his dick goes back into its sheath, no hearts or any indication of what I should be doing. I’ve spent around 30+minutes in a single sitting just trying to figure out how to finish the scene but I can’t do it. And I feel bad because I like Basil as a character! But his h-scene frustrates me to the point where I dread even having to talk to him at all. I have no idea what I’m doing wrong, I don’t struggle with any other character’s scene but his. Any sort of advice would be appreciated but I’ve almost given up hope of ever being able to finish with him. :(
This is a great game so far!!!~ Can't wait to see what else you might add in it!!!~
Hope to see Sam in action soon!
Overall, it’s an excellent premise for a game. After all, a lot of people want a lewd PMD. It’s executed decently too. It appears a lot of time and care was put into the game, and that’s admirable. However, while most will gawk and praise it due to the niche it provides, I’m going to point out some potential issues that could do with addressing. This won’t be all-encompassing, but it won’t be entirely negative. After all, there is some gold here.
NOTE: I am aware the game is still in development and that not everything is implemented yet. However, I hope to use this to address things that might not have been thought of and provide (potentially constructive) criticism.
First off, the game is rather repetitive. Even though there are many different levels to explore, they all feel similar apart from difficulty. The combat & h-scene (Pokémon-Amie) content are both monotonous after you’ve done them enough times. In the end, the game feels like a grind to get anywhere.
Let’s start with the combat. It’s PMD with 2 moves skinned with different typings and (occasionally) effects. That’s not a bad thing, but the combat becomes annoying to the point where I personally avoid it most of the time unless I see a Pokémon I might want to turn into or if I need a level potentially. The controls for it are simple enough but aggravating at the same time. The targeting aspect is probably the worst part of the combat experience. It’s easy to miss, and though combat is forgiving with a heal option, constantly running around trying to hit a moving enemy becomes tedious. Especially when there is also a chance to miss upon landing a “hit.” There shouldn’t be two types of miss mechanics in the game. If the goal is to reward players for timing their attacks against enemies that have never heard the concept of a chill-pill, don’t then disregard their skill by having an opportunity for their attack not to do anything. I’ve personally not encountered any range of attacks in the game, so I assume (correct me if I’m wrong) there are none at the moment. I certainly hope this changes in the future to accommodate more diversity in moves. The “hold ctrl for AOE” idea is also not very intuitive. Aoe could potentially be moved to another key or even turned into a type of move instead. There seems to be a get-out-of-jail card for getting mobbed by enemies, but the SPACE attack works just as well, is easier to hit, and grants the ability to change positioning. It just always seems like the better option when surrounded, in my opinion.
H-Scene time, or the Pokémon-Amie mechanic for those who prefer. Frankly, it is nice to see Monster Mind had some influence. There are not many Amie-style h-games anymore, especially ones with males and Pokémon ones. They are always a welcome sight. However, the relationship-building mechanic relies a lot on the grind (which will be covered later). The includes grinding through the combat and the h-scenes. I’ve noticed that throughout playing, every character only has one pose for their scene, doesn’t talk much during it, and has the same conditions every time. I believe all of the jess elements need addressing. Never have I ever seen porn so repetitive. Don’t get me wrong, the Amie scenes are very well animated, and the characters look amazing but doing the same thing every time gets boring. My suggestion would be that there are multiple different poses/positions for each character's Amie (maybe 3 or 4 to be a bit more ambitious). These would obviously be unlocked by progressing the characters' relationship if there could be 2 or 3 randomly set conditions for the character's preferences. The example being, maybe the character wants to have their head rubbed more than usual during this mini-game, or maybe they want to try something new instead. The most vital thing to make these scenes feel less relative, however, is the dialogue. Monster Mind excelled at its dialogue. Though this game’s dialogue is not bad in the slightest (I will cover that later), it should have dialogue during the scenes. For instance, upon the mini-game starts, they should say something (that could potentially hint at the above-mentioned mechanics for them having randomized preferences for where/how they are touched). This will make the scene feel more intimate. This also applies to the characters' idea of saying things during the scene aside from “F***,” moan, or “More.” Lines that could potentially add more character and uniqueness to them would be nice. Lastly, Monster Mind was rather inclusive with the option to change the sex of every character with an options menu. I think this game would benefit greatly from such a mechanic in the future. They can even keep their preferred genders; it would only change their genitalia. Such a thing doesn’t have to be mentioned via dialogue; characters being transgender can easily be normal in the game setting that doesn’t need to be announcing. So long as the options for changing the character's sex are clear and easy to find.
Now let’s cover the grind overall. This game turns into a slog really quickly. The combat makes leveling up feel tedious. Even having to grind for gold becomes annoying due to the combat and prices. If the combat had more varied options and the enemies weren’t constantly whipping around the map, the prices might not be that big of an issue. Sure, gold becomes easier to obtain in more difficult levels, but obtaining it is less than optimal. The combat is the core issue with the grind. It even makes the fights with the pre-h-scene bosses feel like a trudge with their large health pools. Until combat is adjusted, perhaps temporarily lowering gold requirements (and/or increasing gold’s drop rate) and slightly increasing the relationship gained via Amie would help wrap things up nicely.
Now let’s drown out some of this negativity with some positive things about the game. The pixel art is fantastically done, and the characters overall are a joy to see. Even the w.i.p emotes manage to be adorable enough to keep me excited for the potential as to what they might become. Overall, the characters have interesting personalities and certainly, make me want to spend more time with them platonically. The shop has many options and seems like a good backbone for something more; I certainly look forward to what will come of it. I look forward to what will come of this game in general. I think, barring its flaws, it’s fantastic and has great potential. I truly hope that this will be completed to what you fully envision, if not even reaching a little higher.
If it wouldn't be too hard to implement, I'd like to suggest a way of seeing which Pokemon spawn in which dungeons. Maybe visible at the start, maybe visible only after defeating that Pokemon at least once in a dungeon. Perhaps it could even be a section in the new library.
This game is absolutely amazing, your inspirations show in all the right ways, you've clearly done something super unique!
Any chance we'll ever see an android (.apk) version made?
Thank you!! I appreciate that a lot and I'm glad you're enjoying it!
Sadly there's no plans right now for mobile, though. But thank you!
Okay I get what your supposed to do in the minigames but with Basil it's not working
I have rubbed his ears I get a few hearts then they just go away and no matter where I rub he always says "Ow" or "please don't" I don't understand what else I'm supposed to do.
He's tricky. You do the ear thing until he gets an erection. Then you have to alternate stroking his dick and sticking your fingers in his mouth. Once he's at full mast you can alternate fingering his ass, stroking, and sticking your fingers in his mouth in that order.
Basil is a very picky pokemon.
Oh and if you are having issues getting past the ear part, I find letting the ears flop back down and going for the ears again to work pretty well. Also Basil likes head scratches as well.
Thanks, this helps.
I still can't seem to get that to work out. He still frowns when trying to alternate stroking him and sticking fingers in his mouth once he gets an erection.
This is honestly amazing. I will be looking forward to seeing this game development.
The game is very well made thus far, and it is nice to see that you are so responsive to questions and comments. I was wondering if you were considering adding something to the shop akin to IQ skills, either for the entire team or for individual Pokemon. Ones that would be particularly useful from the early games for this style of combat/gameplay would be ones like Self-Curer, All-Terrain Hiker, and Stair Sensor. All ones that would make it less "tedious" if someone is attempting to actually get every Pokemon and level them to the maximum, for the completionists out there.
That sounds like a good idea! I'll keep it in mind. Thank you, and I'm glad you're enjoying it!
Im loving it so far :) Having a little trouble with Basil. I rub his ears some and then the top of his head but i cant seem to get him to progress past the 3rd stage. Any tips?
I'm enjoying the heck out of this game. The portraits and the full images of the 'mon are very cute. The petting games are just right, I think. Basically what I have to do is pet different body parts and see what works and what doesn't. And with no meter, I have to study the facial expression and the speech reactions I get, which I actually think is more better than a meter. It feels more like a real intimate experience. I feel like I'm really getting to know these characters, thank to the above and thanks to the dialogue.
I actually don't much care for the combat in the dungeons. It seems too repetitive and I get kidna bored and I wish I could just skip it. But that's ok, I don't like the combat in any of the canon games either. I'm just not a guy that finds combat engaging in general.
I think your 'minigame' is broken mostly due to the fact that the first gal 'lime' usually says 'ouch' or 'umm...' even after doing something she asked me to if I hold left click to 'rub', while she'll usually say 'more' and so on if I rapidly click it. Currently using the most recent one and figured this should be at least told, while if this isn't a bug then I for one don't really understand why I need an auto-clicker to mess with the gal. The game seems pretty basic either or and I can't wait to see what you do with it.
I stand corrected. I was moving around my mouse while rubbing Lime and realized the 'rubbing' sound started to go faster.
Didn't take me long to realize that I was going about it all the wrong way. Something that isn't mentioned in the game is, perhaps, a tutorial on 'how to sex' or something -snirk-
It's basic, but enjoyable, not gonna lie~
For those who kinda need it spelled out, hold down left click and wiggle around your mouse, that's something that wasn't quite mentioned and I don't remember doing something like that in Monster Mind.
Isn't that like, exactly the control scheme for Monster Mind? Click, hold, and move your mouse around like you're rubbing?
Regardless, I found it intuitive, I knew what to do immediately, personally.
I did not know that tbh, just figured it was literally click and hold...
Learn something new every day it seems -snort-
Edit: tried it, didn't work. So nah wiggling around the mouse doesn't seem to speed it up a bit. As for what I said earlier, click and hold for a little bit to go slowly, click in a pattern to go quickly.
Either or, doesn't matter~!
I don't know what you mean when you say "didn't work." I know from experience that clicking and holding with your cursor on a Pokemon does not rub them. You have to click, hold, and move your mouse in a rubbing motion.
Well if you don't mind me butting in on this. I honestly thought it was the same way, just click and hold, or click repeatedly. Because when I played Monster Mind, it was more of a clicking scheme for me, other than the rubbing part, so it can get a little mixed up. Took me a minute to figure out that the more I move my mouse,
showed this to argon he thought it was cool
I can't wrap my head around the combat
Most attacks are for 1 on 1 duels but the 'mons I fight have no sportsmanship and will gang up on me when I'm already in a fight someone else, I figured "oh this is Pokémon I need to get some new moves and then I'll be able piledrive these fucks into the ground" but all the moves you can buy are so ludicrously expensive that I'd have to grind myself blind to ever hope to buy them;
Am I missing something or do I just need to git gud?
The combat can seem tricky at first, but it's actually simple! You don't need to buy moves until later in the game, when money is easier to come by.
Are you using all the available options in combat? Mainly healing (Q), swapping the active mons in your party (Tab), and area attacks (Ctrl)!
heya i think this may just be me but, trying both chrome and edge to download this game it just gets stuck and doesnt progress. is there any solution :<
I'm sorry you're having trouble! I tried downloading the game with both Chrome and Firefox, and it downloaded normally for me. Maybe itch.io was having some server issues? Try again, please!
If you still can't, send me a DM on Discord and I'll send you the file directly.
Will it ever be available for mac?
how do the minigames work
Is there any way to use items ? I would like to use an evolution drive I collected.
Right now I still haven't coded in the evolution system, but it's one of the upcoming features!
more preview pictures fight back nicely and I don't really get any further after lime offers herself. is that a bug or isn't it finished yet?
Have you defeated her in the dungeon ? After this, other characters appear around the lobby (south of the bed you wake up in, and on the way to Lime there are 2 others)
can't wait to see playable version